[ARC Troopers Preview] Battle Tested

By Ryfterek, in Star Wars: Legion

Just now, FastWalker said:

Is everyone buying 3x ARC Trooper packs? If no, please give us a reason why not 3?

So happy to finally get Range 5 for my Reaper Troopers. Go Team Snipers!

Would be nice if we can field an entire army equipped with Jetpacks.

I'm only getting 2. With the extra bodies for Fives and Echo from the second pack, that gives me enough DC-15x rifles to build 3 strike teams. I also don't think I'll be playing with three of the full squad any time soon, depending on what other Special Forces are released. All I need to do now is to wait for special editions of the Strike Team card, like with Rebels and Imperials for official play. For unofficial play, I can probably borrow, or just run a different list.

19 minutes ago, Cruzer said:

Dunno if I'd bet money on FFG getting Anakin and Maul out before 1/1/2021, tbh :P

as soon as I typed it, I thought to myself, " they probably won't release Anakin until Jan 27th or something"

3 hours ago, GooeyChewie said:

I find it hilarious that Fives can 'echo' (Coordinate) an order, but Echo cannot.

And Echo has a range 5 attack but Fives doesn't. Its all Bass Ackwards.

Double Post

Edited by Crawfskeezen

Maybe this is more applicable to the Army Building section, but with upgrades (Lets say DC15, Overwatch, HQuplink, jetpacks) is 127pts

more if you add Echo

How many of these do you want, or would you want? I think 2 is the max, because unlike CiS, there is a cheap commander in Rex and Operative in R2D2 or Amidala.

What do you think ? would you ever run 3 full squads? I don't think I would just because of effectiveness/effieciency of points/ activations

8 minutes ago, buckero0 said:

Maybe this is more applicable to the Army Building section, but with upgrades (Lets say DC15, Overwatch, HQuplink, jetpacks) is 127pts

more if you add Echo

How many of these do you want, or would you want? I think 2 is the max, because unlike CiS, there is a cheap commander in Rex and Operative in R2D2 or Amidala.

What do you think ? would you ever run 3 full squads? I don't think I would just because of effectiveness/effieciency of points/ activations

How often do people run triple DTs in Empire lists? It will probably be less often than that, as everything else in GAR is generally more expensive than what the Empire can take. Even double full ARCs will probably be uncommon, as there's no Entourage: ARCs commander to add another SF slot (and I don't think there ever should be).

34 minutes ago, buckero0 said:

I think 2 is the max, because unlike CiS, there is a cheap commander in Rex and Operative in R2D2 or Amidala.

Except you're saving more on corp cost than the GAR is going to a cheap commander by about 15 points. As much as people whine about a lack of a cheap commander you could easily just spend the minimum 216 points for 6 B1 squads and max a commander and still have at least 350 left. More than enough for 3 full BX squads or whatever else you desire.

Edited by thepopemobile100

Ok I’m getting confused here, are the arc troopers a counterpart to dt or scout troopers? I thought they where supposed to be the republics version of scout troopers.

1 minute ago, Shadowhawk252 said:

Ok I’m getting confused here, are the arc troopers a counterpart to dt or scout troopers? I thought they where supposed to be the republics version of scout troopers.

The prequel SF units are a bit of both. The full unit is comparable to DTs and the strike team is comparable to scout trooper strike teams.

Edited by thepopemobile100
Just now, Shadowhawk252 said:

Ok I’m getting confused here, are the arc troopers a counterpart to dt or scout troopers? I thought they where supposed to be the republics version of scout troopers.

They are and they aren't. They have a strike team like Scouts, but they roll DEF on red and have Impervious like DTs

28 minutes ago, buckero0 said:

Maybe this is more applicable to the Army Building section, but with upgrades (Lets say DC15, Overwatch, HQuplink, jetpacks) is 127pts

more if you add Echo

How many of these do you want, or would you want? I think 2 is the max, because unlike CiS, there is a cheap commander in Rex and Operative in R2D2 or Amidala.

What do you think ? would you ever run 3 full squads? I don't think I would just because of effectiveness/effieciency of points/ activations

If I were to run 3 full squads, I'd be running them very lean. Probably no upgrades, just jetpacks for additional mobility as my local boards tend to have quite a bit of tall terrain. Then use them to claim objectives, and generally bother the flanks. Might be an interesting way to run them, especially against vehicles with weak sides or rear.

1 minute ago, Cruzer said:

but they roll DEF on red and have Impervious like DTs

DTs don't have Impervious. One of the big reasons they didn't see use initially is because of how juicy a target for snipers they were as they could take a ton of non-pierce hits.

20 minutes ago, thepopemobile100 said:

DTs don't have Impervious. One of the big reasons they didn't see use initially is because of how juicy a target for snipers they were as they could take a ton of non-pierce hits.

Ah right, my B

2 hours ago, thepopemobile100 said:

I'm not. The reason why is I don't play Republic.

FOR SHAME! Soon you'll witness the awesomeness of this fully-armed and operational Battle Tested ARCs.

2 hours ago, buckero0 said:

I really only need 1

...with the extra bodies from my Phase I, I can make 3 2 man units pretty easily...

Fair enough. But...

2 hours ago, Caimheul1313 said:

I'm only getting 2. With the extra bodies for Fives and Echo from the second pack, that gives me enough DC-15x rifles to build 3 strike teams. All I need to do now is to wait for special editions of the Strike Team card.

I think 2 is a good number. Gives you plenty of bodies to work with. But I'm preordered for 3. My reasons are minor: 1) my OCD; 2) for official tournaments; 3) want the option to field as many jetpacks as i can (cuz i can and it'll look marvelous).

You can fit 3x ARC, 3x Cores, Rex, R2, and Saber. With zero upgrades, you have 133 points for flavor. Plenty of room.

51 minutes ago, FastWalker said:

FOR SHAME! Soon you'll witness the awesomeness of this fully-armed and operational Battle Tested ARCs.

The Madalorian Resistence will see you a month later ;)

Edited by Cruzer
3 hours ago, Cruzer said:

The Madalorian Resistence will see you a month later ;)

Yeah, i can't wait for these. Even if expensive pointwise, i think they're going to be so good that everyone will cry when facing them (they'll neuter Jedi to a certain degree)

6 hours ago, Caimheul1313 said:

If I were to run 3 full squads, I'd be running them very lean. Probably no upgrades, just jetpacks for additional mobility as my local boards tend to have quite a bit of tall terrain. Then use them to claim objectives, and generally bother the flanks.

I think this is fantastic. Especially with their 2 dice melee and pistols, if you can grab a surge token or two they are going to surprise people with their durability and destructive shooting.

5 hours ago, FastWalker said:

FOR SHAME! Soon you'll witness the awesomeness of this fully-armed and operational Battle Tested ARCs.

And then my two full bx squadS with vibroswords and saboteurs will show you the true power of the dark side...

12 hours ago, Lochlan said:

The Empire (and Rebel) strike team costs 20 points base. The cheapest Empire (and Rebel) strike team that can actually be fielded is 46 (for the saboteur, 48 for the sniper). The cheapest ARC strike team is 52. Empire (and Rebel) snipers have innate Pierce and High Velocity. ARC (and BX) sniper teams have to spend an aim to get Pierce, and only have Immune: Deflect instead of High Velocity (though their rifles are more accurate).

What about the red save (often bumped to a 3+ save with token sharing) and impervious? The aim is free with tactical 1 (+ token sharing) and the dice pool is much better. You really get a lot for the extra 4 points ...

As much as I love the clones and like the ARCs I'm concerned that it's a bit too much now. Online Tourneys already show that ARCs with snipers are very effective. Echo and Fives make them even better. We'll have to observe them very carefully.

Is anyone able to explain how Echo at 40 points is only worth 2 more points than Tristan Wren?

For those 2 points you are buying a gun than can shoot at range 5 rather than 3, the dice change from 2 x black to 2 x red and you gain Reliable 1, Critical 1 plus immune: deflect?

Not forgetting that he can be used in any corp squad aswell.

Edited by DarthRossi
4 minutes ago, DarthRossi said:

Is anyone able to explain how Echo at 40 points is only worth 2 more points than Tristan Wren?

For those 2 points you are buying a gun than can shoot at range 5 rather than 3, the dice change from 2 x black to 2 x red and you gain Reliable 1, Critical 1 plus immune: deflect?

Not forgetting that he can be used in any corp squad aswell.

Well, for one thing we don't yet know all the keywords the Mandalorian resistance (as far as I know) will have, nor what the cost per model is. Echo when taken with ARC troopers is paying 22 points for his weapon and additional special rules, many of which he won't have if placed in a Corps Squad (Impervious for instance).

Does anyone else think it's hilarious they "fixed" the rubbishness of range 2 guns by giving them BOTH range 2 and range 3 guns? Errrr Great design lads!

Edited by Memorare
12 minutes ago, Memorare said:

Does anyone else think it's hilarious they "fixed" the rubbishness of range 2 guns by giving them BOTH range 2 and range 3 guns? Errrr Great design lads!

Haha indeed

1 hour ago, DarthRossi said:

Is anyone able to explain how Echo at 40 points is only worth 2 more points than Tristan Wren?

For those 2 points you are buying a gun than can shoot at range 5 rather than 3, the dice change from 2 x black to 2 x red and you gain Reliable 1, Critical 1 plus immune: deflect?

Not forgetting that he can be used in any corp squad aswell.

Tristan gets Suppressive?

There's not a good explanation. Even with Tactical 2 I'm not sure he'll be worth it. Clan Wren will only have range 2 but hopefully speed 3. I hope they can keep the cost of the unit down though.

Imagine 3 units of Tauntauns, 3 units of speed 3 Mandalorians and Sabine coming at you.

We do know they will have those range 3-4 rockets for the whole unit.

We'll have to see what Mother ₩ren does. Maybe she is a personel slot and tristen is the heavy so you can have a super group

Edited by buckero0
1 hour ago, Memorare said:

Does anyone else think it's hilarious they "fixed" the rubbishness of range 2 guns by giving them BOTH range 2 and range 3 guns? Errrr Great design lads!

They did the same thing with Death Troopers. Both units are decent at Range 3 (but not significantly better than most other trooper units), but become deadlier at Range 2. Seems like a good design to me, since they aren't forced to get in close to even contribute but they are rewarded for doing so.

I AM CONCERNED!