[ARC Troopers Preview] Battle Tested

By Ryfterek, in Star Wars: Legion

Just now, OneLastMidnight said:

Should have mentioned I'm not a huge fan of the mortars due to Cumbersome being so limiting! It's a great, more mobile alternative.

As is the Z-6, which also increases your chances to get a single Crit for cheaper. Mortar Phase 2s using Fire Support on an Echo Strike team would make for an interesting dice pool. Critical 2, Suppressive, Lethal 1, Immune: Deflect.

4 minutes ago, Lochlan said:

The Empire (and Rebel) strike team costs 20 points base. The cheapest Empire (and Rebel) strike team that can actually be fielded is 46 (for the saboteur, 48 for the sniper). The cheapest ARC strike team is 52. Empire (and Rebel) snipers have innate Pierce and High Velocity. ARC (and BX) sniper teams have to spend an aim to get Pierce, and only have Immune: Deflect instead of High Velocity (though their rifles are more accurate).

Yes I stan corrected. Empire strike team is slightly cheaper. But....

ARC have red defense, with impervious which is better than white defense with surge amd low profile.

They have scout 2, which is better than scout 1

They have tactical 1 which is better than ...nothing.

Their heavy weapon is better than dlt19x..

So 52 points is still too few points.

They should cost at least 60 pts to be almost fair.

Or the empire strike tesm should cost no more than 40 pts...and get scout 2....

14 minutes ago, toffolone said:

I mean ARC are only 18 pts/model. Cheaper than death trooper while being clearly more powerful.

Of course this is just to sell more models.

I don’t see ARCs as more powerful, just different. DTs have innate surges both ways for one.

I’ve been critical of power creep in the game, but I don’t think the ARCs are it. They are, however, mechanics creep (which is not the same thing as power, just complication).

27 minutes ago, HelHound said:

I’m wondering if it’s worth it to take Echo as your sniper in the strike team? 9 more points for RELIABLE 1, an upgraded die, and an extra health.

Oooo. I hadn’t considered that. I might actually do that for a strike team to get the extra health and hope for the best with it. Though I abandoned strike teams after the range band nerf entirely so it may be different to work with.

2 minutes ago, costi said:

And +1 courage, which creates a unit practically immune to suppression (especially when they're escorting a hostage).

I legit missed the +1 courage. But I still don't think that makes him overpowered.

EDIT: Double post

Edited by Lochlan
1 minute ago, ScummyRebel said:

I don’t see ARCs as more powerful, just different. DTs have innate surges both ways for one.

I’ve been critical of power creep in the game, but I don’t think the ARCs are it. They are, however, mechanics creep (which is not the same thing as power, just complication).

DT innate surges....ok

ARC token sharing with ridicolously cheap 4 men phase 1 units. Which is waaayyy better.

And no matter how you call it, but this is power creep at its best.

Now clones only lack a cheap commander (ashoka maybe?) with entourage arc troopers. And it would be perfect.

And people still says that playing clones is difficult....

7 minutes ago, toffolone said:

Yes I stan corrected. Empire strike team is slightly cheaper. But....

ARC have red defense, with impervious which is better than white defense with surge amd low profile.

They have scout 2, which is better than scout 1

They have tactical 1 which is better than ...nothing.

Their heavy weapon is better than dlt19x..

So 52 points is still too few points.

They should cost at least 60 pts to be almost fair.

Or the empire strike tesm should cost no more than 40 pts...and get scout 2....

I do think it's dumb that Scouts only have Scout 1 since Rebel Commandos have Scout 2, are otherwise identical (more or less) and cost the same.

But, I don't think ARCs (and BXs) are underpriced compared to the existing Strike Teams. Always-on Pierce and High Velocity is very, very good. ARCs and BXs can't (without help) reroll dice and have Pierce at the same time.

34 minutes ago, costi said:

And +1 courage, which creates a unit practically immune to suppression (especially when they're escorting a hostage).

Oh yeah, DO NOT face Clones with Hostage Exchange. EVAR!

23 minutes ago, toffolone said:

DT innate surges....ok

ARC token sharing with ridicolously cheap 4 men phase 1 units. Which is waaayyy better.

And no matter how you call it, but this is power creep at its best.

Now clones only lack a cheap commander (ashoka maybe?) with entourage arc troopers. And it would be perfect.

And people still says that playing clones is difficult....

You underestimate the power of innate surges. This makes DT way more survivable that ARCs.

This is not power creep at all Republic just has a different way of playing than any other faction and that doesnt make them BETTER it just makes them DIFFERENT. All the factions do things that other factions cannot do.

I seriously doubt they'll give a commander entourage arc troopers that would be a bit insane...with fives having co-ordinate FFG knows better than to create another shore trooper-mortar monster

7 minutes ago, bllaw said:

You underestimate the power of innate surges. This makes DT way more survivable that ARCs.

This is not power creep at all Republic just has a different way of playing than any other faction and that doesnt make them BETTER it just makes them DIFFERENT. All the factions do things that other factions cannot do.

I seriously doubt they'll give a commander entourage arc troopers that would be a bit insane...with fives having co-ordinate FFG knows better than to create another shore trooper-mortar monster

DTs can also have their whole unit fire at range 4 with Suppressive, and they can pretty easily do that every turn. ARCs are definitely not massively better than DTs. I would say they are pretty equal, but will play differently.

Edited by Lochlan

@toffolone Well, we are about due for another points adjustment.

Just now, ScummyRebel said:

Oooo. I hadn’t considered that. I might actually do that for a strike team to get the extra health and hope for the best with it. Though I abandoned strike teams after the range band nerf entirely so it may be different to work with.

He seems really interesting as a Fire Support initiator.

Honestly really hope Ursa's got a wall of text like Echo's got there.

Tristan's already making me sad with his lack of utility compared to Fives (and for 2 points more) :P

Tristan Wren.jpg

2 hours ago, thepopemobile100 said:

We were lied to. Fives doesn't roll five dice...

He does if you count the unit he Coordinates ☺️

These are way better than I imagined. I can't see you ever not fielding 3 units of ARCS and or taking these characters (until they release Ahsoka and Ki Amundi and Plo Koon as upgrades)

10 minutes ago, buckero0 said:

He does if you count the unit he Coordinates ☺️

These are way better than I imagined. I can't see you ever not fielding 3 units of ARCS and or taking these characters (until they release Ahsoka and Ki Amundi and Plo Koon as upgrades)

Good news! Plo Koon is already in the game. Feel free to use him anytime you take a Saber Tank 😉

1 hour ago, Lochlan said:

They're only 4 points more than the existing sniper strike teams. And for those 4 points they get better defense dice, Impervious, and better attack dice (though they downgrade Pierce to Lethal). That seems like an excellent trade to me.

You also lose high velocity. Seems appropriate cost to me

Edited by Tirion
3 minutes ago, Tirion said:

You also lose high velocity. Seems appropriate cost to me

Good reason to start running Leia again, I guess

22 minutes ago, Mokoshkana said:

Good news! Plo Koon is already in the game. Feel free to use him anytime you take a Saber Tank 😉

He's not a model that I can take to lead my Clone Troopers. Darth Vader/Anakin will be in the game in 3 different modalities by the end of the year, SMART ALECK.

Edited by buckero0

I think compared to DT's that ARC's are well costed. The strike team and jet packs are undercisted however

5 minutes ago, buckero0 said:

He's not a model that I can take to lead my Clone Troopers. Darth Vader/Anakin will be in the game in 3 different modalities by the end of the year, SMART ALECK.

Dunno if I'd bet money on FFG getting Anakin and Maul out before 1/1/2021, tbh :P

1 hour ago, werdnaegni said:

Thank you! One minor error, you've got echo at 42 points instead of 40.

16 minutes ago, buckero0 said:

He's not a model that I can take to lead my Clone Troopers. Darth Vader/Anakin will be in the game in 3 different modalities by the end of the year, SMART ALECK.

So get a 3d printed model and run him using Obi-wan's rules. Or Anakin's rules when we get him, whichever feels more appropriate to you. No need to wait on FFG for casual play/non-strict tournamants.

Is everyone buying 3x ARC Trooper packs? If no, please give us a reason why not 3?

So happy to finally get Range 5 for my Reaper Troopers. Go Team Snipers!

Would be nice if we can field an entire army equipped with Jetpacks.

2 minutes ago, FastWalker said:

Is everyone buying 3x ARC Trooper packs? If no, please give us a reason why not 3?

I'm not. The reason why is I don't play Republic.

2 minutes ago, FastWalker said:

Is everyone buying 3x ARC Trooper packs? If no, please give us a reason why not 3?

So happy to finally get Range 5 for my Reaper Troopers. Go Team Snipers!

Would be nice if we can field an entire army equipped with Jetpacks.

I really only need 1

You get Echo, Fives, DC15 and extra heads, so with the extra bodies from my Phase I, I can make 3 2 man units pretty easily. I already did that with my Phase II (head swaps and weapon swaps, made 2 units of Phase II with each weapon option except the mortar, only 1 of those. but could have stuck the back pack version on someone else)

I guess my question is how would you fit, 2 large units in a list and how would you kit them out?

I'd probably get 2 at some point, but probably only need one for a while

Edited by buckero0