[ARC Troopers Preview] Battle Tested

By Ryfterek, in Star Wars: Legion

We finally got it - Echo & Fives are here and they are glorious!

swl70_upgrades_fives.png swl70_upgrades_echo.png

Also, some some other cards have been shown in full details and high quality:

swl70_upgrades_dc-15x-acr-trooper.png swl70_cardfan_unit-card.png

On top of that, we've learned that both ARC Troopers and BX Series Droids are scheduled for release on August 28. Hopefully this year... ;)

Edited by Ryfterek

Fives is so great! Clones have wanted a way to get extra face up tokens and here we go!

They also gave an exact date for the release.

Holding their cards closer to their chest longer is going to be a good thing for everyone I think. Ffg if this is a sign of things to come bravo

1 minute ago, Tirion said:

Fives is so great! Clones have wanted a way to get extra face up tokens and here we go!

And so, Clankers can finally take that from three different directions!

****, that is some crazy powerful units and upgrades. Keywords barely fits on the cards XD. Long gone are the days of fleet troopers :P.

We were lied to. Fives doesn't roll five dice...

6 minutes ago, jocke01 said:

****, that is some crazy powerful units and upgrades. Keywords barely fits on the cards XD. Long gone are the days of fleet troopers :P.

Coming from years of background in X-wing, I've found it amazing about Legion that literally all of the unit abilities are being keyworded, leading to streamline rules and ease of implementing interactions such as Immune: XYZ , something that in X-wing would pretty much occupy the whole of one pilot's ability just to be resistant to some other pilot's effect.

But yeah, looking at these cards, keywording everything leads to a... dangerously specious textboxes. :V

Edited by Ryfterek
Fixing typos
8 minutes ago, jocke01 said:

****, that is some crazy powerful units and upgrades. Keywords barely fits on the cards XD. Long gone are the days of fleet troopers :P.

Wish FFG would fill out some empty space on the scouts unit card with cool keywords

Fives seems absurdly overpowered but what do I know?

The unit as a whole is pretty sweet, and the synergy with Rex is going to be great. Also, that artwork on the Fives card kicks all the butt!

I find it hilarious that Fives can 'echo' (Coordinate) an order, but Echo cannot.

6 minutes ago, R3dReVenge said:

Fives seems absurdly overpowered but what do I know?

Compare his cost to just taking extra troopers. In a Phase II unit, if you could take 2 extra trooper models that would be 30 points for 2 extra wounds and 2 black dice at range 3. So for Fives you are paying an extra 6 points for an extra black die at range 3 (though you actually lose a black die in melee in this comparison) and Coordinate. That seems reasonable to me, especially since in a Phase I unit that gets bumped up to 10 points.

Why do i play Droids again ? Swarm.. nope capped at 6 core... Coordinate.. nope everybody else keeps getting that rule stamped on..hmmm, oh i know so i can say Roger Roger

6 minutes ago, Darth evil said:

Why do i play Droids again ? Swarm.. nope capped at 6 core... Coordinate.. nope everybody else keeps getting that rule stamped on..hmmm, oh i know so i can say Roger Roger

Just wait until the BX Poison Saboteurs are spoiled. It looks like Arcs do not get Saboteurs, so that is interesting.

Love Fives as the hit out of the box.

I am also pretty fond of the main unit even if it’s going to be spendy. The strike team I feel is too many points for something that’s going to be easy prey. In the infinite range universe they’d be pretty cool but I’d be leery of running them in tight enough to be shot back at.

13 minutes ago, ScummyRebel said:

The strike team I feel is too many points for something that’s going to be easy prey. In the infinite range universe they’d be pretty cool but I’d be leery of running them in tight enough to be shot back at.

They're only 4 points more than the existing sniper strike teams. And for those 4 points they get better defense dice, Impervious, and better attack dice (though they downgrade Pierce to Lethal). That seems like an excellent trade to me.

I’m wondering if it’s worth it to take Echo as your sniper in the strike team? 9 more points for RELIABLE 1, an upgraded die, and an extra health.

Somehow I feel like Echo belongs on a Phase II team to grant them Critical.

*Looks at this preview deadpan.*
*Clicks link to upcoming*

Clan Wren
Release date: September

*Opens new tab to youtube, finds fitting music*

"Hello Darkness my old friend..."

*Lets tears flow*

There is one thing that bothers me.

The strike team base cost is just 21 points, which is less than the empire one.

But they have far more keyworlds, which make them far better.

Where is the fun playing clones when they are clearly overpowered with respect to any other faction?

I mean ARC are only 18 pts/model. Cheaper than death trooper while being clearly more powerful.

Of course this is just to sell more models.

In what world are the Arcs clearly more powerful than Death Troopers...?

I feel like they're both quite powerful in their own unique way, with the DTs being far more independent and the ARCs shining when supported.

8 minutes ago, OneLastMidnight said:

Somehow I feel like Echo belongs on a Phase II team to grant them Critical.

What is your reasoning? Since Echo takes the heavy slot, it isn't like he can be combined with a heavy in that unit. I can understand using him being good trigger for Fire Support though.

1 minute ago, toffolone said:

There is one thing that bothers me.

The strike team base cost is just 21 points, which is less than the empire one.

But they have far more keyworlds, which make them far better.

Where is the fun playing clones when they are clearly overpowered with respect to any other faction?

I mean ARC are only 18 pts/model. Cheaper than death trooper while being clearly more powerful.

Of course this is just to sell more models.

The Empire (and Rebel) strike team costs 20 points base. The cheapest Empire (and Rebel) strike team that can actually be fielded is 46 (for the saboteur, 48 for the sniper). The cheapest ARC strike team is 52. Empire (and Rebel) snipers have innate Pierce and High Velocity. ARC (and BX) sniper teams have to spend an aim to get Pierce, and only have Immune: Deflect instead of High Velocity (though their rifles are more accurate).

4 minutes ago, Caimheul1313 said:

What is your reasoning? Since Echo takes the heavy slot, it isn't like he can be combined with a heavy in that unit. I can understand using him being good trigger for Fire Support though.

Should have mentioned I'm not a huge fan of the mortars due to Cumbersome being so limiting! It's a great, more mobile alternative.

59 minutes ago, Lochlan said:

Compare his cost to just taking extra troopers. In a Phase II unit, if you could take 2 extra trooper models that would be 30 points for 2 extra wounds and 2 black dice at range 3. So for Fives you are paying an extra 6 points for an extra black die at range 3 (though you actually lose a black die in melee in this comparison) and Coordinate. That seems reasonable to me, especially since in a Phase I unit that gets bumped up to 10 points.

And +1 courage, which creates a unit practically immune to suppression (especially when they're escorting a hostage).