I know, SW doesn't have levels, but I do know that as the players gain XP, the adversaries need to adapt.
The Long Story:
At *cough* 50, I've run RPG games at my house, and local game stores, for nearly 25 years. D&D (most versions), Pathfinder, Iron Kingdoms and now d6 Star Wars. Most of those games were designed to say if your level x you fight monster y. Some had tools to say, if party has combined xp x, give them combined monster xp y. Because the nature of those games was very standard, you could basically drop a few more points of hp and damage on anything, and fix the problem, or just swap out a monster from the book that was pre-made for level z. Not always fun, but it worked in a pinch.
I don't see that in Star Wars. I wish I had enough time to mod, adapt, rewrite my adversaries, pick out new weapons, talents, skills, etc. to fit my players xp values as we go, but I often don't... I don't want to seem lazy, but at my age, and job, I'm looking for a few easy tricks. I don't want to lose the kids, and now adults, I have coming to game each week, but I can't seem to find enough tricks to understand how to keep pace with the characters.
TL:DR:
Is there a tool for advancing adversaries to fit better with player xp levels?