Sigmar's Brilliance / Greatswords / Morvael's Legacy with Heroes and Uniques / Johannes Broheim / Reap What's Sown

By clemtiger007, in Warhammer Invasion Rules Questions

Hi Guys!


I've been lurking some and trying to absorb various rules questions and rulings, but had a few clarifications I was curious of. Also, if no ruling is made, is there a best person to send it to for review? I probably have some various other rules questions and clarifications, but these stood out from some recent game play and deck building.

Sigmar's Brilliance 10R, 3E: "Epic Spell. ACTION: Rearrange your units and support cards, moving any number of them into new zones."

Can you move your units into the opponents Quest zone to try to force him to deck himself, or does the rearrange indicate that it is within your capital?

The Greatswords Forced 4R, 2HE: "Forced: When a unit enters this zone, The Greatswords gains P until the end of the turn."

Does this gain +` power for each unit that enters play in this zone? So if I played The Greatswords + 2 other units all in the battlefield, The Greatswords would gain 3 power, + the original 1 power they have? (I think it works this way).

Morvael's Legacy 10R, 3H: "Epic Spell. Play only during your turn. ACTION: Put into play all units in your discard pile. (You choose which zone each unit enters.)

What if I have 2 copies of a unique card, or 4 or more heroes in my discard pile? Do I get to play them all since the card text overrides the rulebook when there is a conflict in the rules? If so, could I move Johannes Broheim (At the end of each phase, you may move this unit from its current zone to one of your other zones) around into other zones with Heroes or would he still be restricted by that limitation (even if he already existed in a zone with another hero?)

Reap What's Sown XR: "Each player with X or more total developments may discard his hand and draw X cards."

Do cards that are in my discard pile solely from using Reap What's Sown count as having been in play already? If I were to use Morvael's Legacy, do units put in play this way trigger "When units enter play" effects?

SB: I can't find anything that directly states you are prevented from moving the units into your opponents zones. Of note is the wording on Pistoliers which states that you must move it into another of your zones when using it's ability. If SB does indeed require you to move them solely to your own zones it should be worded similarly but this could just be an oversight.

That said I doubt the intention was to allow you to put your units into your opponents zones.

Another clarification that would be nice is whether or not SB applies only to your unit and support cards that are in play.

TG: The forced ability triggers every time its condition is met so in your example TG would end up with 4 power (1 printed plus 3 from the forced ability).

ML: According to the FAQ the act of "putting into play" does not bypass unique/hero restrictions.

RWS: Cards discarded from your hand with RWS were never in play. Any cards put into play from your discard pile with ML that have 'enter play' effects would trigger regardless of how they ended up in the discard pile.

The key word on the Sigmar's Brilliance text is REarrange. Cards in hand or discard pile are not arranged in a zone at all, and your cards can only be brought into play in your zones, so only your cards in your zones may be placed into others of your zones.

Also, if a card is attempting to enter play into a zone that they are ineligible to enter, the card is returned to its original point of origin, whether that be hand, discard pile, or deck.

Thanks for the answers guys! These confirmed my thinking, but wanted to have another opinion.

Overseer Lazarus said:

The key word on the Sigmar's Brilliance text is REarrange. Cards in hand or discard pile are not arranged in a zone at all, and your cards can only be brought into play in your zones, so only your cards in your zones may be placed into others of your zones.

Also, if a card is attempting to enter play into a zone that they are ineligible to enter, the card is returned to its original point of origin, whether that be hand, discard pile, or deck.

Can you point to anything in the rules we currently have to support any of this?

I don't see anything that says you can only place cards "put into play" into your own zones.

FellintoOblivion said:

Can you point to anything in the rules we currently have to support any of this?[

QUOTE]

You ask this a lot, it seems. Can you point to anything in the rules that we currently have that says I'm not allowed to blowtorch your Board and claim the win for two burning zones?

C'mon bro, you're awfully new to the game to be so confrontational. You're still learning the rules yourself. I (and several others on the boards) have been around card games for an exceedingly long time, and have been playing this game from the beginning. Of course you can only bring units into play into your zones. What are you suggesting, that I can Dwarven Cannon Crew a Warpstone into my opponent's battlefield and make all his stuff come in corrupted? You ARE yankin' my chain when you spar with me, right? 'Cause I'm all for a good-natured jab now and again, ask anyone here who knows me.

You ask this a lot, it seems. Can you point to anything in the rules that we currently have that says I'm not allowed to blowtorch your Board and claim the win for two burning zones?

C'mon bro, you're awfully new to the game to be so confrontational. You're still learning the rules yourself. I (and several others on the boards) have been around card games for an exceedingly long time, and have been playing this game from the beginning. Of course you can only bring units into play into your zones. What are you suggesting, that I can Dwarven Cannon Crew a Warpstone into my opponent's battlefield and make all his stuff come in corrupted? You ARE yankin' my chain when you spar with me, right? 'Cause I'm all for a good-natured jab now and again, ask anyone here who knows me.

Overseer Lazarus said:

You ask this a lot, it seems. Can you point to anything in the rules that we currently have that says I'm not allowed to blowtorch your Board and claim the win for two burning zones?

C'mon bro, you're awfully new to the game to be so confrontational. You're still learning the rules yourself. I (and several others on the boards) have been around card games for an exceedingly long time, and have been playing this game from the beginning. Of course you can only bring units into play into your zones. What are you suggesting, that I can Dwarven Cannon Crew a Warpstone into my opponent's battlefield and make all his stuff come in corrupted? You ARE yankin' my chain when you spar with me, right? 'Cause I'm all for a good-natured jab now and again, ask anyone here who knows me.

I'll take that as a no.

Feel free to keep making assumptions about what I know and how long I have been playing the game though.

The fact is, the card says you can do X. You're claiming you can't. I don't think it's too much to ask for some kind of rules based explanation.

For the record, I don't think SB is intended to allow you to move your cards into opponent's zones but as it's currently worded it doesn't prevent it.

In light of other cards that allow you to move things specifying they must be moved into your (get some html support FFG) this is either an oversight in the wording or the way it is supposed to work.

FellintoOblivion said:



I'll take that as a no.

Feel free to keep making assumptions about what I know and how long I have been playing the game though.

And please don't sidestep the question. The individual who posted this thread in the first place was completely content, but if we're just going to stake claims now, let's see it through.

No, I cannot point to a rule that prohibits putting cards into play in someone else's zone. Can you point to a rule that prohibits lighting your bloody board on fire?

Overseer Lazarus said:

FellintoOblivion said:



I'll take that as a no.

Feel free to keep making assumptions about what I know and how long I have been playing the game though.

Am I wrong? Have you not been playing other people for less than two weeks?

And please don't sidestep the question. The individual who posted this thread in the first place was completely content, but if we're just going to stake claims now, let's see it through.

No, I cannot point to a rule that prohibits putting cards into play in someone else's zone. Can you point to a rule that prohibits lighting your bloody board on fire?

Quite wrong.

No, I can't point to a rule that prevents that. But if you would like to play a game during which you attempt that I am more then willing.

I will agree the rules are vague enough (and some rulings surprising enough) that it's tough to definitely take any stance. We'd all like to see better FAQ support for the game, but I am content to play the game based on general consensus rulings (what other option do I honestly have?). I think it could become dangerous for the growth of the game if they fail to address some of the more questionable cards and various play groups take opposite stances.

FellintoOblivion said:

Overseer Lazarus said:

FellintoOblivion said:



I'll take that as a no.

Feel free to keep making assumptions about what I know and how long I have been playing the game though.

Am I wrong? Have you not been playing other people for less than two weeks?

And please don't sidestep the question. The individual who posted this thread in the first place was completely content, but if we're just going to stake claims now, let's see it through.

No, I cannot point to a rule that prohibits putting cards into play in someone else's zone. Can you point to a rule that prohibits lighting your bloody board on fire?

Quite wrong.

No, I can't point to a rule that prevents that. But if you would like to play a game during which you attempt that I am more then willing.

And you must have a second set of boards.beso.gif

clemtiger007 said:

I will agree the rules are vague enough (and some rulings surprising enough) that it's tough to definitely take any stance. We'd all like to see better FAQ support for the game, but I am content to play the game based on general consensus rulings (what other option do I honestly have?). I think it could become dangerous for the growth of the game if they fail to address some of the more questionable cards and various play groups take opposite stances.

Overseer Lazarus said:

FellintoOblivion said:

Overseer Lazarus said:

FellintoOblivion said:



I'll take that as a no.

Feel free to keep making assumptions about what I know and how long I have been playing the game though.

Am I wrong? Have you not been playing other people for less than two weeks?

And please don't sidestep the question. The individual who posted this thread in the first place was completely content, but if we're just going to stake claims now, let's see it through.

No, I cannot point to a rule that prohibits putting cards into play in someone else's zone. Can you point to a rule that prohibits lighting your bloody board on fire?

Quite wrong.

No, I can't point to a rule that prevents that. But if you would like to play a game during which you attempt that I am more then willing.

Well, that says it all. You don't know the rules yet AND you're not honest. You met up with Brad and RexG just last week, and hadn't played before that. No need to entertain this sophomoric compulsion any longer.

And you must have a second set of boards.beso.gif

You're right I did meet them last week but I can't help it if they gave you incorrect information (unknowingly I'm sure).

Only one set of boards but I do hope you'll try and light them on fire.

Another thread came to the conclusion that you can move your units in the enemys QZ.
Rearrange is no restricted to own capital in the rulebook.
So why should I be not able to move them to the enemys QZ?

The general "rule of thumb" is that EVEN IF you need to do some interpretation of cards, these game are famous to be pretty "intuitive". What you can/cannot do is usually written on the card itself.

Now, even if your point wouldn't be that bad, you don't have a reason to think that you can move stuff in the oppo's zones neither.

We would have read something like "new corresponding zones" or "any player's zones" or the like. No limitations, yes, but no hidden meanings neither. :)

In a tournament, if I was a judge, I'd prevent such a move until official rulings will come to clear things up.