New Scenario Pack

By Tonbo Karasu, in Marvel Champions: The Card Game

Getting announced in less than an hour, if my timezone conversions are correct.

22 minutes ago, Tonbo Karasu said:

Getting announced in less than an hour, if my timezone conversions are correct.

You are indeed. I'm already squatting at the FFG Twitch channel waiting for it to start.

That was awesome! I'm really excited for The Once and Future Kang.

So, how about Kang, huh? I. Cannot. Wait. I so wish we had this before the big box. This will probably replace Mutagen Formula as my go-to scenario whenever I want a one-shot, straightforward but flavourful game.

Edited by Ascarel

I've been updating my google sheet. Those Obligations are both 2-ofs. There's also a big gap in the numbering between the Temporal Module and the Master of Time module (13). I'm guessing this might be where some of the extra cards for the Scenario are, such as the Expert versions they mentioned, and the extra Encounter cards.

https://docs.google.com/spreadsheets/d/1_7hNULvEo363mOEATd5QeGF9zJsjbaIcfkJOCpz6cSk/edit?usp=sharing

35 minutes ago, Tonbo Karasu said:

I've been updating my google sheet. Those Obligations are both 2-ofs. There's also a big gap in the numbering between the Temporal Module and the Master of Time module (13). I'm guessing this might be where some of the extra cards for the Scenario are, such as the Expert versions they mentioned, and the extra Encounter cards.

https://docs.google.com/spreadsheets/d/1_7hNULvEo363mOEATd5QeGF9zJsjbaIcfkJOCpz6cSk/edit?usp=sharing

Nice catch!

I'm seeing a 13-card gap between the T-Rex's module and the Kang minion module, too... it seems safe to assume that's all the third modular set? But that's a bit set??

13 would be an awfully large modular set.

Could it be 2 separate sets?

Never mind, they do specifically state there are 3.

Edited by Deadwolf
15 minutes ago, Deadwolf said:

13 would be an awfully large modular set.

Could it be 2 separate sets?

Never mind, they do specifically state there are 3.

The numbering is super odd everywhere in there, actually. The last card of the scenario only leaves a 2-number gap for the first 5 cards of the T-Rex module. That's plausible, but odd.

People have also noted there was a 4-card set mentioned on stream that gets added to the encounter deck if you get threated out at certain points. I don't know why this would be in between two modules, numerically, but it would bring the Anachronauts down to 9 cards which is much more feasible.

1 minute ago, SpiderMana said:

The numbering is super odd everywhere in there, actually. The last card of the scenario only leaves a 2-number gap for the first 5 cards of the T-Rex module. That's plausible, but odd.

People have also noted there was a 4-card set mentioned on stream that gets added to the encounter deck if you get threated out at certain points. I don't know why this would be in between two modules, numerically, but it would bring the Anachronauts down to 9 cards which is much more feasible.

It's not a 4-card set, it's 4 separate cards that get added - 1 for each of the 4 Stage 3 Main Schemes. For each Stage 3 that completes, one of them gets added to the deck for Stage 4. They mentioned that one of the cards was Kang's Dominion, or maybe that they're called Dominion cards? Anyway, one was his giant, sword-shaped space flagship.

I don't even care what he does, I think Deathunt 9000 is my favorite minion ever. mc11en_a1_cardfan2_good.jpg.ba5d9b34511f1614e0fc4acf1ec4f9cc.jpg

Edited by maniakmedic
2 minutes ago, maniakmedic said:

I don't even care what he does, I think Deathunt 9000 is my favorite minion ever.

I get that, but to me the T-Rex holds that crown! 😂

Right, I've put the info from the article into my workbook and here are my thoughts.

Card numbers 34-37 will be the "Kang's Dominion" cards that are mentioned on the Stage 3 schemes. Why those ones? If you have the cards stacked in order out of the pack, ready to play the game for the first time on the Standard scenario you

  • Put the first 6 cards in a stack as the Villain cards
  • Put the next 7 cards in another stack as the Main Scheme cards
  • Shuffle the next 37 cards (possibly with the Standard set) to make the Encounter deck - this includes the rest of the Kang scenario and the Temporal module.
  • Set the next 4 cards aside to maybe add to the deck.
  • Put the rest of the cards away, because they won't be used.

This then implies to me that the remaining 9 cards are the Expert version of the Villain plus the Anachronauts Module. Whether that's Stage I and III with 7 unique cards for the module or all 6 versions of Kang with only 3 unique cards in the Module, I'm unsure. I tend towards the former, but there are modules with just 3 different cards.

I bet Stage 4A does something with the Acceleration tokens sitting on Stage 2, since there's nthing to say otherwise.

Card number 18 is another Obligation Temporal card. To discard it, you need to discard a Physical card from your hand. You probably place 1 or more random cards from your hand under it when it's played.

Could it be possible that the gap be 6 expert cards, and 7 modular cards, and then the dominion cards part of the 43?

12 minutes ago, Deadwolf said:

Could it be possible that the gap be 6 expert cards, and 7 modular cards, and then the dominion cards part of the 43?

There's technically enough space there, but...

The only place they would fit would be between Corrupted Timestream and Past Machinations. That gap is expansion numbers 23-28 and scenario numbers 31 - 42. If you take up 4 of the slots with Dominion cards, that leaves only 2 slots for the remaining 8 cards in the scenario. We've only seen more than 3 copies of a card in one scenario, and they were the Goblin minions.

Unless Dominions aren't 1-ofs, but I got the impression that they were from the way the FFG guys talked about them

automatic best LCG ever now. They put Kang in the game :)

3 hours ago, Ascarel said:

I get that, but to me the T-Rex holds that crown! 😂

That T-Rex is certainly awesome. Maybe they should combine the two: A T-Rex named Deathunt 9000. Seems fitting. 😁

If it helps card count, there were 7 Anachronauts.

I think the 4 dominion cards will be the same card and there will be 6 Expert versions of all the Kangs.

The whole pack is 73 cards (you can see the back of the box on the Asmodee preview page).

Edited by FearLord

So Tyrannosaurus Rex - his attack has 3* , * T Rex attacks again piercing
the question is, does his first attack have piercing or not? I would say no, but I’m probably wrong 🤪 !

2 hours ago, Daft Blazer said:

So Tyrannosaurus Rex - his attack has 3* , * T Rex attacks again piercing
the question is, does his first attack have piercing or not? I would say no, but I’m probably wrong 🤪 !

It says the attack ‘gains piercing’ - it doesn’t attack again. It just means that it has Piercing when it’s attacking.

Totally misread the card 🤪 👍

12 hours ago, FearLord said:

I think the 4 dominion cards will be the same card and there will be 6 Expert versions of all the Kangs.

The whole pack is 73 cards (you can see the back of the box on the Asmodee preview page).

I've done a bit more calculating and here are my thoughts:

  • Kang Scenario: 43 cards - 29 different, including 4 copies of a single card called Kang's Dominion (possibly a Treachery? picture shows Damocles Base).
  • Temporal Module: 7 cards - 3 different
  • Kang Expert: 6 cards - all different
  • Master of Time Module: 8 cards - 5 different
  • which means Anachronauts: 9 cards - 8 different

Which comes to 73 cards, 51 different.

I think Anachronauts will be like Masters of Evil - 1 card per Minion(7 in this case) plus a 2-of Treachery or Side-scheme that makes them attack or fetches them. For that to work, I think the T-Rex might be a 2-of.

1 hour ago, Tonbo Karasu said:

I've done a bit more calculating and here are my thoughts:

  • Kang Scenario: 43 cards - 29 different, including 4 copies of a single card called Kang's Dominion (possibly a Treachery? picture shows Damocles Base).
  • Temporal Module: 7 cards - 3 different
  • Kang Expert: 6 cards - all different
  • Master of Time Module: 8 cards - 5 different
  • which means Anachronauts: 9 cards - 8 different

Which comes to 73 cards, 51 different.

I think Anachronauts will be like Masters of Evil - 1 card per Minion(7 in this case) plus a 2-of Treachery or Side-scheme that makes them attack or fetches them. For that to work, I think the T-Rex might be a 2-of.

That all sounds plausible to me.