Just a silly little thing.
Mostly, I think Synchronized Console is surprisingly good at it's most basic function. Spend 3-4 points in a list, and all of a sudden, everyone can coordinate locks to each other in the engagement phase.
Trying to get fancy, do Homing Missile Daisy Chains, seems probably too fragile to be truly good. This here is just a trio of Jedi, each of whom would probably love to lock if they can, but might not always be in a position where it's the best action. However, there's probably usually someone who's safe to take a Lock action. Shoot, and if you don't have to use the lock, sling it over to someone else. Just remember you've got to follow the range requirements.
- Mace Windu (Heightened Perception, Delta 7B, Synchronized Console) 67
- Saesee Tiin (Heightened Perception, Delta 7B, Synchronized Console) 65
- Luminara Unduli (Heightened Perception, Delta 7B, Synchronized Console) 65
Pretty simple list. HP is there for probably the 2nd round of combat more than the first. Being able to jump up to Init 7 and kill something before it attacks is nice, but not always feasible the first round of combat. Another note: you'll have to declare all your HP uses at the start of the engagement phase, rather than one at a time. Can't ramp up one, attack, see if you get the kill before deciding to ramp up another.
Too fancy? Cut HP from Lumi and Saesee, and upgrade them to Obi and Plo. Inits 5/5/4(7) should be pretty solid.
But then, it wouldn't have the sauce.