NPCs and Righteous Fury

By PhantomPhoenix, in Rogue Trader Rules Questions

I've recently begun GMing for a small group of my friends and I wanted to run the Lure of the Expanse adventures to get a good idea about how it should all work before I try to make my own stuff. That said, I was reading the Touched by the Fates description and it says that it grants the NPC the Righteous Fury rule. Now I took this to mean that all other NPCs are unable to Righteous Fury, but I can't for the life of me find any place that actually says that. Is this the case or am I just reading too much into it?

I can't find an explicit statement in the Rogue Trader book but it is mentioned somewhere in the Dark Heresy books. Perhaps it was assumed to have been written into RT?

I don't have the book with me, but I remember something to that effect being in Fury discription. Something like "When a Player Character rolls..." anyone have a book that can check on this?

As far as the RT book states after a quick look, there is no diffentiation between NPC and PC rolls for damage. I'm not sure if this is intentional or not. The DH book does state at the end of its Righteous Fury sidebar that NPCs do not normally benefit from it.

Thanks for the quick replies, that's what I'd thought but I wasn't certain. I'll definitely be running it that way since it seems to be the way they've intended the Lure of the Expanse adventure to be run. After that if it seems that my group is having it too easy I may adjust that, but it seems to make sense that your average Scum or Mutant does have the Emperor smiling down on them.

I give my NPC's Righteous Fury. If I didn't my Arch Militant would never take any damage.

I've mostly stuck with "mook" NPCs not getting righteous fury in Rogue Trader. However, in one adventure they were swarmed by scores of cultists with knives. So I introduced a limited form of righteous fury. If one of the cultists rolled a natural ten on their damage die and wouldn't be able to hurt an enemy with that damage they got righteous fury. The idea being that a cultist *could* hurt a PC but wouldn't be able to get massive damage. The danger was in their numbers, that and grappling the PCs.

As soon as NPC's have a name, or especially dangerous mooks they get to roll rightious fury in my book...

That's how i've played it. Allthough I was tempted to give mooks a much lesser version where they their degrees of success to the damage on a successful RoF.

Or maybe, to mix it with a House Rule brought up earlier, have a 'Righteous Fury' NPC always cause at least 1 wound. But to the original question, I read threw the section again and your right, there's no mention of Righteous Fury being limited to PCs.

In my old DH game we had a house rule. "Everyone is Righteous..." It makes even the weakest mook dangerous. As my games are a bit gritty and brutal it's a good thing.

in our game we allow npcs righteous fury
after all critical hits are the great equaliser.
AkA never underestimate the power of stupid dumb luck

In Rogue Trader it would appear that the reference to NPCs not being able to score Righteous Fury was removed. In Dark Heresy it's mentioned at the end of the Righteous Fury sidebar on page 195 that "normally NPCs do not benefit from Righteous Fury .' So, that there seems to be a change between the two books as well as some of the other changes people were going on about back after RT was released.

-=Brother Praetus=-