Game 2 for today was against @Commodore Gardner from Cochise Squadron. We have gotten a pretty good weekend routine down where he is my second game of the day. We both tried to do something a little different, which led to one of the best games were have ever played against one another. Here are the lists:
Commander: Admiral Screed
Gladiator I (56)
• Admiral Screed (26)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 111 Points
Raider II (48)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 67 Points
Raider II (48)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 67 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
= 55 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
= 55 Points
Squadrons:
• 2 x Mandalorian Gauntlet Fighter (40)
= 40 Points
Total Points: 395
Like me, my opponent is a little bit of a contrarian, so it was good to see him run something like Demolisher . His plan was to take away my shields at long range with the Raider-IIs and Disposable Capacitors while destroying my ships in close range with Assault Concussion Missiles. The Gauntlet Fighters were there for damage and to hand out Raid tokens when needed. Note: My opponent had Gunnery Teams on his Raider-IIs, but he forgot to bring them and neither of us noticed it.
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Name: Madine's Crazy Rebel List
Faction: Rebel
Commander: General Madine
Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Volatile Deposits
Assault Frigate Mk2 B (72)
• General Madine (30)
• Kyrsta Agate (5)
• Local Fire Control (4)
• Electronic Countermeasures (7)
• Enhanced Armament (10)
• Paragon (5)
= 133 Points
Pelta Command Ship (60)
• Ray Antilles (7)
• Engine Techs (8)
• Intensify Firepower! (6)
• Phoenix Home (3)
• Ahsoka Tano (2)
= 86 Points
Nebulon-B Support Refit (51)
• Ezra Bridger (3)
• Auxiliary Shields Team (3)
• Spinal Armament (9)
• Vanguard (4)
• Gunnery Team (7)
= 77 Points
Nebulon-B Support Refit (51)
• Sabine Wren (4)
• Auxiliary Shields Team (3)
• Spinal Armament (9)
• Salvation (7)
= 74 Points
GR-75 Combat Retrofits (24)
• Hondo Ohnaka (2)
• Comms Net (2)
• Bright Hope (2)
= 30 Points
Squadrons:
= 0 Points
Total Points: 400
The goal of this list was to have superior maneuverability compared to my opponent that would allow me to double arc when possible and to keep my Nebulon-B's always pointed forward at my opponent. Given the thread on the forums, especially given who my opponent was, this seemed to be a test to see if Rieekan would have been a better choice during this game.
My opponent had initiative and chose to be first player. He chose Asteroid Tactics as the objective.
Deployment: I placed the obstacles in the center of the playing area, allowing lanes for my opponent to move through; I planned to clog these lanes up with the Exogorths after Round 1. @Commodore Gardner deployed a Raider and then we just went back and forth until we both had gunlines set up. I was preparing for at least a medium flagship that I could outmaneuver, so this seemed like a better deployment than if I had either split my forces or focused on one side of his fleet.
Round 1: I rolled forward at Speed 2, but sped up to Speed 3 with my flagship. He got his Raider-IIs in position to deploy his DCaps during the next round. The Gauntlet Fighters came in to give the Assault Frigate a Navigate Raid token. I deployed the Exogorths to obstruct shots from Demolisher and one of the Raider-IIs. This was where I made my first mistake; I forgot to use a Repair command on my two Nebulon-Bs at the start and did not use Auxiliary Shields Team from the start to increase my side shields to two.
Round 2: The next mistake was that I forgot to use Intensify Firepower! at the start of the round. There was a lot of action during this round and I am pretty sure that I am going to get the order of activation wrong. The Raider-II in the center activated first, discarded its DCaps, then took away the front and side shields of Vanguard (left Nebulon-B) at long range with Heavy Ion Emplacements. I then activated my flagship, attacking the previously activated Raider-II and the other one. I moved Paragon in front of my Nebulon-Bs to keep the other Raider-II from doing the same to its shields (I landed on the Exogorth, taking one damage). He activated the Raider-II, shot at my flagship (which spent a Salvo token, with Paragon's ability adding a black die), ending up immediately in front of my Nebulon-Bs after its movement. I then activate the GR-75, trying to force Demolisher into making a choice between attacking it or my flagship. He activated his other Raider, coming in behind my flagship. I then activated the Pelta, destroying the Raider-II and getting into close range of Demolisher . Demolisher activated, putting significant damage on both my flagship and the Pelta with ACMs before moving to the rear of my fleet. The Nebulon-Bs and the other Raider trade activations with the other Raider-II being destroyed. After the Exogorths forgot to attack, the Gauntlet Fighters came in to further take down the shields of Salvation (right Nebulon-B). Exogorths are re-placed in the game area.
Round 3: Another mistake by not activating IF, followed by another in not activating Sabine's ability (the latter ended up working out next round). He activated his Raider (behind my flagship) which destroyed Vanguard and took away the remaining shields on my flagship. The Pelta then activated to get away from Demolisher , putting some damage on it and the Raider before running away. He activated the other Raider to put some damage on Salvation . I activated Salvation , destroying his other Raider. He then activated Demolisher , bringing it around to reengage my fleet. His Gauntlet Fighters finished off my flagship. Note: There was a couple of rams of my ships against one another, but I can't remember the order. Exogorths stayed in placed (I forgot to move them).
Round 4: Almost shouting at the table before the previous round had even ended, "I am going to use both IF and Sabine!," which I did at the top of this round. Sabine placed her Proximity Mine between Salvation and the closest obstacle (with the Exogorth), making it very dangerous for Demolisher to come in at its side; it did anyways, and paid the price. After Salvation attacked Demolisher and moved on, the latter had four damage cards on it with no front shields and no Redirect. The Pelta rolled a critical hit and an accuracy at Medium range to destroy his flagship. The Gauntlet Fighters jumped on Salvation and destroyed it. Exogorths were re-placed in the play area.
Round 5: While the Pelta was able to run away, Bright Hope made an excellent maneuver to ensure that the Exogorth would be able to attack one of the Gauntlet Fighters the next round.
Round 6: The Pelta and the GR-75 were able to get away. The Exorgorth damaged the Gauntlet Fighter, moving its activation slider, but wass unable to destroy it. The game ended 300-284 (6-5, 16 MoV).
Thoughts: While mistakes were made on both sides, this was one of the most intense and exciting games I have ever played. At one point, it looked as though I was going to walk away with a solid win, the next minute it looked like I could get tabled. And those high-hull Gauntlet Fighters are brutal; definitely keeps a person honest by needing to bring at least a small fighter coverage. We both played a really good game though. Having said that, @Commodore Gardner and I certainly discussed if Rieekan would have been better for this particular game, with the answer being a resounding "yes." He would have kept Vanguard alive longer enough to activate and may have changed both of our orders of activation in some rounds, while I only used Madine's ability a couple times.
Hope you enjoyed the BATREP!