I have some questions about the gravity rift obstacle and how it operates with Rift Ambush.
- When a ship at distance 1-2 starts its turn (determine course step) it acts as though it's going 1 speed slower, so speed 3 ships go speed 2 and use their speed 2 nav chart. Is that right?
- With Rift Ambush though they do the bit above (losing speed), and the rift then shoves them on another speed 1 but straight? And they can't alter that by using nav tokens?
- If they land ON the rift then at the end of their activation their speed drops to speed 0 and defence tokens stop working because it's REAL speed 0, not temporary? Is that right?
- So next turn they would need a Nav dial to start moving again, and if they didn't have a Nav dial they'd be stuck?
- But if they DID have a Nav dial, they could get up to speed 1 and start moving, and then they'd get the Rift Ambush Bonus Speed 1 maneuver, but it's possible they might still be stuck on the rift and so end up dropping to speed 0 AGAIN?
Sorry, lots of questions.
PS - I'm playing rebels and I brought Ezra Bridger. Can I move the rift? (teehee)