What does the Rebel Alliance do with POWs?

By angelman2, in Star Wars: Age of Rebellion RPG

Hey all,

Question : Is there any canon/Lore suggestions for what the Rebel Alliance does with POWs? Summary executions doesn't sound like a common practice among Rebels, so what do they do when they capture large (or, for that matter, small) numbers of Stormtroopers and whatnot? Are there any Rebel Alliance POW camps? Space Guantanamos? Out-of-the-way worlds/islands/asteroids/whatever where captured stormies are dumped? Can anyone think of in-world mentionings of such things? Thoughts?

(For reference, my players are about to win a clever mission against a bunch of stormies, Imperial technicians, and officers, and we need somewhere to put them till after the war).

Actually yes. They have some prison colonies, at least one of which is detailed in the AoR CBR, either under the planets chapter or the rebellion chapter.

Thanks guys! :D

7 hours ago, P-47 Thunderbolt said:

at least one of which is detailed in the AoR CBR

Um... I'm stupid. Which book/supplement is this? I don't understand the abbreviation... 🙄

Just now, angelman2 said:

Thanks guys! :D

Um... I'm stupid. Which book/supplement is this? I don't understand the abbreviation... 🙄

It was a typo, should've been CRB: Core Rulebook.

4 minutes ago, P-47 Thunderbolt said:

It was a typo, should've been CRB: Core Rulebook.

Ah! Thanks :D

My group has a long and proud tradition of giving them basic survival gear and dropping them off on an uninhabited but livable planet. Over the course of one long running game we made multiple trips with various POWs and I would describe how they had built a rudimentary settlement and how things would be changing and evolving.

You might also check out Collapse of the Republic, where I stuck in some sidebars for Separatist prisons. Some of those facilities could be in use by rebels during AOR games. Sunspot is from the marvel comics, which is a great location for a supermax type prison.

3 hours ago, KRKappel said:

You might also check out Collapse of the Republic, where I stuck in some sidebars for Separatist prisons. Some of those facilities could be in use by rebels during AOR games. Sunspot is from the marvel comics, which is a great location for a supermax type prison.

Oh, I will definitelly check that out! Would Separatist prisons be secret enough for the Rebellion to use them, though?

In the end, I ended up just inventing an original location, an as of yet under-developed concept as the PCs haven't gone there and are unlikely to ever do. (I just needed a concept and a name for myself to conceptualize stuff, heh heh... I'll fill in details as needed). Here's the GM notes prison entry I wrote up on the fly:

Rebel POW Camp – The Winter Works
On the planet Thakwaa in the Tunka Sector of the Outer Rim Territories, lives the 3m tall equine species called Thakwaash. These creatures are very strong and unpredictable (due to the species’ evolved multiple personality trait), and won’t become known to the galaxy large scale until after the Battle of Endor (=acquire hyperdrive tech after the Empire’s defeat), at which point they join the New Republic.

Rebels maintain a secret POW camp in the system (not necessarily on the Thakwaa world to avoid the unpredictable species). Perhaps there’s a secondary world (frozen desert w/geothermal subterranean caves?). South-western reaches of the Outer Rim, near the Lipsec traderoute.

I mean, some, the more sithy prisons, the Emperor probably took over, others, particularly on planets that are in way out of the way locations? Probably available for the Rebels to use as bases or prisons.

On 7/7/2020 at 9:38 AM, kenngp said:

My group has a long and proud tradition of giving them basic survival gear and dropping them off on an uninhabited but livable planet. Over the course of one long running game we made multiple trips with various POWs and I would describe how they had built a rudimentary settlement and how things would be changing and evolving.

This has great potential for paying off later:

  • When they PCs land to drop off new prisoners, they are surprised by a low-tech but elaborate ambush.
  • A small group from the survivalist colony leaves a message at the drop off site. They hope to join the Rebel Alliance, but don't want the other former prisoners to know. Do the PCs trust them? Test them somehow?
  • A few of the ex-prisoners escaped when they were rescued after bribing a passing smuggler to get them off world. The PCs needs to watch their backs since they are looking for revenge.
  • The PCs hyperspace in to the world to drop off more prisoners. A medium freighter is transmitting in distress asking for emergency help. They report their hyperspace drive is out and the ship has signs of obvious damage. They report they were simply on a zoological mission when they had troubles. Investigation of the ship will show this is true. What the PCs don't know is the ship had landed on the surface, was ambushed and thus damaged, and ex-prisoners are aboard. They couldn't leave due to the damaged hyperspace drive. The PCs will have to contend with a large surprise boarding attempt if they dock with the ship to help. If they land at the prisoner colony, the surviving crew of the zoological ship will be held hostage. Not enough? Throw in a big-bad creature of some sort escaped when the zoological ship was ambushed. It is still running about terrorizing the colony.
  • Through time, the colony becomes somewhat civilized as the PCs repeatedly drop off supplies allowing the prisoners to survive even though they can't leave the world. While many of the prisoners still hate their captives, some begin to see that the PCs and such Rebels aren't all bad since they must admit they would have killed the rebels if the tables were turned. After the Empire falls, the colony may continue to grow.

I could also see a future PC deciding to be a product of this survivalist colony, especially after advancing to a new campaign decades later.

In the last edition of the game, (Saga) when our campaign ended, our group actually got the Legacy Era (canon at the time) sourcebook and we all made characters that were descended from that prison planet colony which had since been discovered and annexed into the Empire of the Hand. It was good times.

The Rebellion may not like it, but there are a lot of "leave no witnesses and take no prisoners" types that fight the Empire. Sometimes PCs are like that too. For every idealistic Leia, there's a pragmatic Cassian Andor (or his even more ruthless commander-type). It's quite possible that the Rebellion just doesnt talk about this too much for a reason.

I thought there was a mention of this in Strongholds of Resistance, but I may be remembering it wrong.