finitesquarewell said:
more or less what i did to dan in two games, yeah ;-)
Lol, poor Dan
finitesquarewell said:
more or less what i did to dan in two games, yeah ;-)
Lol, poor Dan
I suppose you could call this a "murder" deck. My understanding of "aggro" was fast, aggressive, and hard-hitting. In other words, aggro didn't necessarily mean a fast win condition...combo can pull of fast win conditions (though less so at the moment) and certainly isn't aggro. This also didn't include a ton of control effects, so in that sense it wasn't really pure "burn," per se. In any case, I think you guys have the idea. And as Finite mentioned, once I had torn apart my opponent's hand and board (and they had used up their Valar), pulling out the win didn't take an incredibly long time.
In terms of whether the deck kind of fell apart after round 5 or not, I would have to say it really depends. It certainly felt as though it did against Finite, but on the other hand, I drew only one extra card during the finals game and got no recursion (Forever Burning) going. This was pretty atypical...in most games that went past four rounds, I drew at least several cards from Crone or at least drew into multiple Forever Burnings. When I get my draw engine going, the deck can more than keep up with control. Not having the Forever Burnings was an especially huge liability against Lanni, because many of Lanni's characters are little...it's nice to just cancel a challenge with a burn effect rather than having to defend everything.
Edit: The new mance could actually be pretty good in here. If I keep this version around, I'd definitely consider swapping it out. (The old mance's effect is rarely, if ever, useful.)
I notice that you opted to not use Wildling Wisewoman. Was there a particular reason? I could see running two to help in the longer games against Lanni or Martell to stop or at least slow the draw. If nothing else, they are a 3 str, stealth, I/P character, which isn't too shabby.
Saintsman said:
I notice that you opted to not use Wildling Wisewoman. Was there a particular reason? I could see running two to help in the longer games against Lanni or Martell to stop or at least slow the draw. If nothing else, they are a 3 str, stealth, I/P character, which isn't too shabby.