so I know that we did not get to use the hyperspace update much from Jan, due to covid, but are they still going to be staying on track with updating every six months like they have said or are we going to have to be stuck with the current hyperspace meta for another six months?
new update for hyperspace
According to the discord thread there will be an update but not necessarily a big one in the next month or so...
thanks, i was not able to find anything about it. I guess minor changes are better then no changes.
I wouldn’t mind minor tweaks but it’s far too soon to see a massive shift.
My answer would be: make slave 1 variable point cost and/or remove from hyperspace. That’s about it. We don’t have enough data on things needing point changes beyond that
I don't think removing the slave 1 from hyperspace would be a good idea, the scum faction needs a solid ship or it will become just a bunch of aces lists with fang fighters or modified ties. The jumpmaster is not ready to fill in for the slave 1.
Slave I is the only upgrade left I can immediately think of that offers reactive positioning but without scaling costs (aside from Afterburners which is not HS legal). I think scaling points would be a reasonable limiter for Slave I.
54 minutes ago, videogamer003 said:I don't think removing the slave 1 from hyperspace would be a good idea, the scum faction needs a solid ship or it will become just a bunch of aces lists with fang fighters or modified ties. The jumpmaster is not ready to fill in for the slave 1.
To be clear, mostly folks only want the "Slave 1" title removed, not the Firespray 31 in general. Folks could still run Boba, just not with the ability to switch his dial from right to left, or vice versa. He'd still be quite good, but opponents could gain something real by guessing correctly and throwing a block.
Edited by theBitterFig2 hours ago, videogamer003 said:I don't think removing the slave 1 from hyperspace would be a good idea, the scum faction needs a solid ship or it will become just a bunch of aces lists with fang fighters or modified ties. The jumpmaster is not ready to fill in for the slave 1.
Yeah, as @theBitterFig said, don’t confuse the “Slave I” title with the Firespray-31.
I am confused as to how the devs thought making the Slave I title so negligibly cheap was a good idea.
7 minutes ago, Cpt ObVus said:Yeah, as @theBitterFig said, don’t confuse the “Slave I” title with the Firespray-31.
I am confused as to how the devs thought making the Slave I title so negligibly cheap was a good idea.
It wasn't being played at all at 4 points...
52 minutes ago, Hiemfire said:It wasn't being played at all at 4 points...
That is because Marauder + Han crew was like 8pts combined?
17 minutes ago, wurms said:That is because Marauder + Han crew was like 8pts combined?
That got nuked first points update. Iirc,
I'll double check in a bit,
Slave 1 didn't get reduced to 1 point till the second points adjustment when they made Inertial Dampeners and Seasoned Navigator have init based pricing. Frankly Slave 1 should have been set up the same way.
Nevermind double checking. GreenDragoon just made it pointless. Talk to them...
48 minutes ago, Hiemfire said:It wasn't being played at all at 4 points...
It started at 5pts and went down to 2 in the January 2019 update, same time that Han went from 4 to 12, Marauder from3 to 6, and Maul went down to 11. I thought the first version of Slave1 had you get a stress as cost?
2 hours ago, GreenDragoon said:It started at 5pts and went down to 2 in the January 2019 update, same time that Han went from 4 to 12, Marauder from3 to 6, and Maul went down to 11. I thought the first version of Slave1 had you get a stress as cost?
Yep, you initially had to take a stress to use it as well.
It's also worth keeping in mind that while Boba+Slave 1 may be very common in hyperspace currently, that's partly because a lot of popular I6 and I5 aces are either not hyperspace legal or have had some of their toys taken away. It's not quite as good or as prevalent in extended because you're less likely to be moving last, although I still think the price should go up a bit as it seems like an auto-include on Boba at the moment.
8 hours ago, Hiemfire said:It wasn't being played at all at 4 points...
Because at that time, there was a better combo also available. A much better one. If that stayed nuked like it is now, and slave 1 was 4, it would still be used.
5 hours ago, Ysenhal said:Yep, you initially had to take a stress to use it as well.
8 hours ago, GreenDragoon said:I thought the first version of Slave1 had you get a stress as cost?
Difference in printing between the firespray expansion and the conversion kit. Don't know which was which, but the errata was issued to fix whichever to match the other.
9 hours ago, Cpt ObVus said:I am confused as to how the devs thought making the Slave I title so negligibly cheap was a good idea.
1 hour ago, ScummyRebel said:9 hours ago, Hiemfire said:It wasn't being played at all at 4 points...
Because at that time, there was a better combo also available. A much better one. If that stayed nuked like it is now, and slave 1 was 4, it would still be used.
Exactly.
Boba was never using his own title and only using Marauder to get the Han Gunner combo ++.
FFG successfully taught everyone that S1 is good on Boba.
Now everyone is just plain tired of it.
Is S1 undercosted? Maybe.
My question is this: is the 12 point force charge from Maul the actual issue on Boba?
Maybe 12 is "fair" in normal game terms, but on Boba it's the straw that broke the meta's back.
Maybe the combo is fine in extended.
Maybe Maul just needs to leave hyperspace if S1 Boba is in it.
7 minutes ago, Bucknife said:My question is this: is the 12 point force charge from Maul the actual issue on Boba?
I can see what people are saying about the slave 1 title, but I also guess it is how you play. I personally like the andrasta title so I can have both seismic charges and proximity mines on emon, and perceptive copilot is a better option then han.
14 hours ago, videogamer003 said:thanks, i was not able to find anything about it. I guess minor changes are better then no changes.
Matt Holland popped into a reddit tread confirming changes are still slated for this month. Whether those are big, small, make cabbages hyperspace legal, etc. remains to be seen.
51 minutes ago, Bucknife said:My question is this: is the 12 point force charge from Maul the actual issue on Boba?
A bigger issue? To be sure. Maul's pretty cheap for potentially unlimited Force--9 points is the cheapest force crew, and Hate is 6-9 on Medium/Large ships. Maul does give stress, and 9 points for Seventh Sister does provide a sometimes useful ability, but still. The alternatives of Perceptive Copilot and 0-0-0 are both strong, but not as good.
But!
That doesn't mean that Slave 1 isn't a problem, or at least too cheap. Making it that much easier to block him goes a long way towards on-table counterplay, and that's always good. If 0-0-0 also got axed from Hyperspace, and it was just Perceptive, Slave 1 would be a critical tool for avoiding blocks and getting those tokens. With just PerCo and no Slave 1, that just seems great. Block Boba to deny him two Focus tokens.
How much would you pay for vanilla Boba and the title?
No illicits. No force. No Talent
No funny business.
Just S1 Boba?
.....right now as of season 6, he's 85+1.
_________________
EDIT: does vanilla Boba need to come down, and S1 go up accordingly?
Edited by BucknifeBoba feels within 5 points of right to me? 85-88ish? (Wasn't he 88 before?) No change in base cost wouldn't offend me.
I'm not sure costing slave one appropriately is remotely part of FFGs design intent. It's not good on anyone but Boba so scaling costs are basically irrelevant, and I don't think it would get taken >5 points (and might be dubious ==5), so 4-5 for S1 is probably correct if you wanted to raise it. (Which I would, because i5 dial changing isn't healthy. So if you ask me it should be 8 points and/or hyper banned entirely.)
I remain unconvinced a wholesome but not bad version of Boba will exist so long as 2ship lists are legal, but the first thing to do is yank off his crew slot (or at least take Maul away from him). 2ship can just absorb too much price hike to do it by point shifts alone. I don't know why extended should be subjected to it anymore than hyperspace, but if extended fans want to self select into first edition they can keep maul 2ship builds I guess and just yank Maul from hyper. Ultimately Maul isn't good on anyone but Boba at cost as-is, so you've got to consider that if your proposal is to raise his cost based on Boba.
When Marauder+Han Was cheaper than Maul alone that was a better option, but they raised the price of Marauder+Han and reduced Maul at the same time so we never really saw those two occupy the same bracket. And without needing Marauder to enable the most points efficient (at the time) unblockable reactive focus, Slave I becomes an especially attractive option for that empty title slot.
In that previous era Marauder+Han+IGcrew(force-ish base action, but blockable) was all 11 points! Compared to current Maul+S1 at 13 points I think there would still be a toss up on which is actually a better use of points. MHI is more blockable and no reactive dial change; but there is still boost, a passive rear reroll for disengage turns, and those two points get your choice of Player order in the mirror... But alas, the reality is that MHI currently costs a significant 19 points and at the time when MHI dominated MaulS1 costed 18!
I'd like to see a points change where Boba with Maul+S1 costs a few points more than it currently does, but also where equipping Marauder+Han+IGcrew is a couple points least than that. Seems like a legit choice to me.
33 minutes ago, svelok said:I remain unconvinced a wholesome but not bad version of Boba will exist so long as 2ship lists are legal, but the first thing to do is yank off his crew slot (or at least take Maul away from him). 2ship can just absorb too much price hike to do it by point shifts alone. I don't know why extended should be subjected to it anymore than hyperspace, but if extended fans want to self select into first edition they can keep maul 2ship builds I guess and just yank Maul from hyper. Ultimately Maul isn't good on anyone but Boba at cost as-is, so you've got to consider that if your proposal is to raise his cost based on Boba.
A reasonable take. They did strip the crew slot from Leebo while leaving it on other YT-2400 pilots because some people thought him with C-3PO was out of control. I would note however that a scaling cost on Slave I is a direct effect on Boba because there are no, and likely never will be, other i5+ pilots for the chassis so that does keep it more accessible for other pilots while taxing Boba specifically. It just might be a 1/1/1/2/5/9 scale.
Thematically it makes most sense for Boba to lose the crew slot because he preferred to work alone so often (as an adult anyways).
Less powerful, but bigger bid/more wingmates. How would Boba + Slave 1 at 90+ points with no crew slot look? 95 points?
Edit: Also consider though that without the crew slot the Gunner slot gets interesting again so you might just shift to Marauder builds, probably with Han again, but that's much less points efficient (at the moment) and the ceiling still isn't as high without also having crew available.
Edited by nitrobenzproofread, added Marauder comment