Hello, two queries:
1. Huge Ship Actions:
According to the huge ship card it can perform two actions per turn:
The following build grants several linked actions:
Alderaanian Guard (146)
Jan Dodonna (4)
Turbolaser Battery (13)
Ion Cannon Battery (5)
Toryn Farr (4)
Comms Team (8)
Boosted Scanners (8)
Dodonna's Pride (8)
Sensor Experts (10)
- Are you allowed to use Comms Team to perform a Jam-Calculate action, followed by Toryn Farr doing a Lock-Coordinate action for a total of 4 actions?
- Are you allowed to use Sensor Experts to do a Lock-Calculate followed by a Coordinate-Calculate on Comms Team and receive two Calculate tokens?
2. Huge Ship Stress
According to RR on page 19, a ship is stressed when it has one or more stress tokens and cannot perform actions or red maneuvers. It can become stressed by performing a red maneuver, red action or by an effect.
According to RR on page 32, after a huge ship gains a stress token, it must spend one energy to remove a stress token, if able...otherwise it behaves the same as a standard ship.
According to RR on page 31, after a huge ship overlaps a asteroid or debris field, it suffers one critical and gains one stress token. It then continues to resolve it activation and does not skip it's Perform Action step.
- Apart from loosing an energy, how does stress affect huge ships? It seems like you can do whatever (red maneuver, overlap obstacle, perform red action), pay an energy per stress, remove the stress immediately and carry on your way?