8 hours ago, Ascarel said:No.
It does foster a different level of interaction and engagement in a game, one that I see regularly at the game shop.
People come in regularly to riffle through cards and packs and share joyful stories about their card hunts and feelings of accomplishment when picking up the last piece of the puzzle.
If it isn't something you can see or like I would wager you never did or preferred not to play card games before the LCG model.
It is a big divide between the type of gamer and fan of a game line, and I really do feel (and observe) that the LCG model is serving one type of gamer over the health and growth of the game line (and it's potential).
Time wil tell. Atleast at the dozen and a half game shops within travel distance all evidence is pointing to decent numbers and growth in old ccgs and new ones (Flesh and Blood is a prime example) and little engagement in ang LCG's (even the really good or dead ones).