AMM, Commander Emeritus II

By xero989, in Star Wars: Armada

https://nichurz.wixsite.com/mysite/post/commander-emeritus-general-madine

Good points raised on Mad-ine(ine is Japanese for rice plant). From trying to make him work, here's my personal opinion:

The key to him is good token management. He benefits nav tokens as well, so if the ships are using nav tokens they still benefit from him (not to mention triggering ET). I attach a comms net flot for each Large in the fleet. Raymus is good too. He can't jump speed twice like Leia, until he can when you keep him stocked with nav tokens.

Having other tokens to spend on key turns while dialing in nav is great for his ships. Comms net other tokens and/or have Ahsoka handy. Another friend I don't see often used with him is Liberty title. Use the above to feed the tokens it needs to push squads, while the dial is free to Nav. Not too sure about the cost-benefit vs rogues but using 2 awings or shara Tycho to get the jump on a ball before it nibbles the ships can be pretty handy.

Timing and activation control is another key for Madine, his ships have to be in the right place at the right time to deal the right punches. Having good numbers helps here. I've also found Bail to be really useful to force activation since I usually max out in fleet points and can't bid. However if you can get first player Mad-ine has a very good chance to sweep back around in time to hit opponents after the alpha-pass.

I would say that Mad-ine is ironically in a good spot right now. His ability helps ships to outmaneuver and surprise opponents, getting into places they did not account for. Since he is not used as often, opponents will not be as familiar with his movements thus giving the Mad-ine user a better chance at surprising them.

I think Mad-ine is an orange to Rieekan's apple. Rieekan can partially ignore the enemy, Mad-ine needs to know where his enemies can or cannot go, so that he can go into their problem areas (granted this makes Rieekan easier to use than him). Mad-ine cannot piece-trade with the opponent like Rieekan, but he is a crazy rice plant meant to bend and flex to the enemy movement.

Edited by Muelmuel