Five Imperial fours

By C3gorach, in X-Wing Squad Lists

Could something like this work?

(42) Fifth Brother [TIE Advanced v1]
(2) Fire-Control System
Points: 44

(43) Seventh Sister [TIE Advanced v1]
(2) Fire-Control System
Points: 45

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

Total points: 200

1 hour ago, C3gorach said:

Could something like this work?

(42) Fifth Brother [TIE Advanced v1]
(2) Fire-Control System
Points: 44

(43) Seventh Sister [TIE Advanced v1]
(2) Fire-Control System
Points: 45

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

Total points: 200

Sure, that looks like it could be good. If it’s me, though, I’m dropping all of those upgrades you’ve got to put Homing Missiles on the Fifth Brother. Homing Missiles are a guaranteed two damage when he fires them with both of his Force Charges active, unless your opponent thinks he’s better off trying to dodge four dice, in which case it might mean even more damage.

You could even keep Fire Control System on the Seventh Sister, drop all the Crack Shots and Fifth Brother’s FCS, and add Homing Missiles (just checked, they’re cheaper than I remembered at first!).

Edited by Cpt ObVus
1 hour ago, Cpt ObVus said:

Sure, that looks like it could be good. If it’s me, though, I’m dropping all of those upgrades you’ve got to put Homing Missiles on the Fifth Brother. Homing Missiles are a guaranteed two damage when he fires them with both of his Force Charges active, unless your opponent thinks he’s better off trying to dodge four dice, in which case it might mean even more damage.

You could even keep Fire Control System on the Seventh Sister, drop all the Crack Shots and Fifth Brother’s FCS, and add Homing Missiles (just checked, they’re cheaper than I remembered at first!).

Yeap, this iteration seems better indeed. Thanks!

Nice to see non-swarm, non-trip aces Imperial lists. Keep them coming.

@Cpt ObVus

Also... adding passive sensors with those homing missiles creates HUGE no fly zones for aces.

5 hours ago, JBFancourt said:

@Cpt ObVus

Also... adding passive sensors with those homing missiles creates HUGE no fly zones for aces.

Yeah, I wasn’t sure where he’d get the points for that.

While it's not 5 4s anymore, this is probably a more effective squad. The Alpha Pilot can perform blocking duties as well.

(43) Seventh Sister [TIE Advanced v1]
(2) Fire-Control System
Points: 45

(42) Fifth Brother [TIE Advanced v1]
(5) Homing Missiles
(3) Passive Sensors
Points: 50

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(36) Saber Squadron Ace [TIE/in Interceptor]
(1) Crack Shot
Points: 37

(31) Alpha Squadron Pilot [TIE/in Interceptor]
Points: 31

Total points: 200

Edited by C3gorach