Imperial Battle of Scarif List Suggestions

By oreet, in Army Building

So I'm pretty new to the game (played my first 2 games this weekend). We want to try to do a Rogue One Battle of Scarif themed lists (he's going to build something around Cassian, Jyn, K2-SO, Rebel Pathfinders, and Rebel Commandos.

So I'm looking for advice on the best way to utilize Krennic as the commander. I have 3 boxes of Shoretroopers (I really like their look, and the one squad did pretty well in one of my first games), 2 Deathtrooper boxes, more Stormtroopers than you can shake a gaffi stick at, and plenty of other Imperial forces.

So what's a good way to build a list around Krennic, at least 2 Shoretrooper squads (plus possibly some mortars), and at least 1 Deathtrooper squad? I want to try to avoid anything that didn't appear in Rogue One if possible (meaning Vader operative is a possibility).

So having not much knowledge about what I'm doing, this is a list I started working on. I have all the models to field this list, but there's 72 points left to fill out. I'd love some input from people here about where to go with this. Not looking to make an ultra-competitive list, just looking to have fun with my friend.

Director Orson Krennic (90 + 10 = 100)
--Commanding Presence (5), Strict Orders (5)

Shoretroopers (52 + 54 = 106)
--T-21B Trooper (32), Shoretrooper (13), Targeting Scopes (4), Fragmentation Grenades (5)

Shoretroopers (52 + 54 = 106)
--T-21B Trooper (32), Shoretrooper (13), Targeting Scopes (4), Fragmentation Grenades (5)

Shoretroopers (52 + 54 = 106)
--T-21B Trooper (32), Shoretrooper (13), Targeting Scopes (4), Fragmentation Grenades (5)

DF-90 Mortar Trooper (36 + 5 = 41)
--Linked Targeting Array (5)

DF-90 Mortar Trooper (36 + 5 = 41)
--Linked Targeting Array (5)

Imperial Death Troopers (76 + 38 = 114)
--DT-F16 (22), Offensive Push (4), Targeting Scopes (4), E-11D Focused Fire Config (8)

Imperial Death Troopers (76 + 38 = 114)
--DT-F16 (22), Offensive Push (4), Targeting Scopes (4), E-11D Focused Fire Config (8)

Commands:
Voracious Ambition (1), Ambush (1), Push (2), Deploy the Garrison (2), Coordinated Fire (3), Annihilation Looms (3), Standing Orders (4)

Imperial Death Troopers (76 + 38 = 114)
--DT-F16 (22), Offensive Push (4), Targeting Scopes (4), E-11D Focused Fire Config (8)

DT-F16 is a unique character, you can only field one unit with him (indicated by the point in front of the card's name). If you are looking to spend more points you should take the DLT instead. Targeting Scopes is a bad upgrade on Deathtroopers since they already have Precise 2 and you rarely need to reroll more than 4 dice. Instead you should give them com relay so you can relay Krennics Entourage order to one of your shoretroopers.

Director Orson Krennic (90 + 10 = 100)
--Commanding Presence (5), Strict Orders (5)

These upgrades are alright on him. If you want him to fight on the front line you should give him inspired leader instead of commanding presence. If you want to use him in the backline (where he usually is) you can give him binoculars since it can be hard to find a useful action for him to take.

Shoretroopers (52 + 54 = 106)
--T-21B Trooper (32), Shoretrooper (13), Targeting Scopes (4), Fragmentation Grenades (5)


You don't want your shoretroopers in close combat so there is no need for grenades. The additional trooper can be dropped if you need points.

From a competitive viewpoint I would recommend using snipers to fill up the list. If you want to stay with your theme, you could add Vader to your list. Your list is lacking anti armor (I don't know if your friend is playing armor) and melee/light saber defence. Vader is good at both.

@Staelwulf , thanks for the input. Taking that into consideration, I played around with the list. Removed the mortar troops, made other upgrade changes, and made room for Vader. This list is 802 points. As a house rule for most games, we allow +5 points over the point limit. Here's what I came up with. Thoughts? The previous list was 8 activations with 72 points left to play with. This new list is 7 activations total. My opponent might bring a landspeeder or an AT-RT, since there weren't a lot of rebel forces on Scarif it's hard to build a list with just Scarif rebels.

Director Orson Krennic (90 + 10 = 100)
--Esteemed Leader (5), Strict Orders (5)

Darth Vader (Operative) (170 + 14 = 184)
--Saber Throw (5), Force Choke (5), Tenacity (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Commands:
Implacable (1), Vaders Might (1), Deploy the Garrison (2), Fear and Dead Men (2), Master of Evil (3), Coordinated Fire (3), Standing Orders (4)

38 minutes ago, oreet said:

@Staelwulf , thanks for the input. Taking that into consideration, I played around with the list. Removed the mortar troops, made other upgrade changes, and made room for Vader. This list is 802 points. As a house rule for most games, we allow +5 points over the point limit. Here's what I came up with. Thoughts? The previous list was 8 activations with 72 points left to play with. This new list is 7 activations total. My opponent might bring a landspeeder or an AT-RT, since there weren't a lot of rebel forces on Scarif it's hard to build a list with just Scarif rebels.

Director Orson Krennic (90 + 10 = 100)
--Esteemed Leader (5), Strict Orders (5)

Darth Vader (Operative) (170 + 14 = 184)
--Saber Throw (5), Force Choke (5), Tenacity (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Shoretroopers (52 + 36 = 88)
--T-21B Trooper (32), Targeting Scopes (4)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Commands:
Implacable (1), Vaders Might (1), Deploy the Garrison (2), Fear and Dead Men (2), Master of Evil (3), Coordinated Fire (3), Standing Orders (4)

I mean, if your friend wants to go heavy on Scarif Rebels, he's got Jyn, Cassian, K2, the Fleet Troopers, and the Pathfinders (plus one could argue standard rebel troopers may also have been there, for better overall corps).

Overall I think the list is much improved over the initial rough draft above. I'd argue Vader might get more use out of Force Push than Force Choke, but I realize point space now has a premium. Am just a little bit iffy on Targeting Scopes on the Shores. Between having the nice 50/50 black dice for attack and the Critical 1 heavy weapon, I dunno how often they'll end up needing that Precise 1. Unless they're routinely getting orders or spending an action on an aim, they won't get much use out of the 4 points anyway. I would find the seven activations concerning, but overall I don't think that's as much of a worry with an Imperial Legion as it is for Rebels/CIS. Finally, call it a personal preference, but the fact that you only have exactly 3 corps units does make me wonder how much help Coordinated Fire will be (unless you use it right away).

Otherwise, pretty solid JFF list here. :)

5 minutes ago, Cruzer said:

Overall I think the list is much improved over the initial rough draft above. I'd argue Vader might get more use out of Force Push than Force Choke , but I realize point space now has a premium. Am just a little bit iffy on Targeting Scopes on the Shores . Between having the nice 50/50 black dice for attack and the Critical 1 heavy weapon, I dunno how often they'll end up needing that Precise 1. Unless they're routinely getting orders or spending an action on an aim, they won't get much use out of the 4 points anyway. I would find the seven activations concerning, but overall I don't think that's as much of a worry with an Imperial Legion as it is for Rebels/CIS. Finally, call it a personal preference, but the fact that you only have exactly 3 corps units does make me wonder how much help Coordinated Fire will be (unless you use it right away).

Otherwise, pretty solid JFF list here. :)

Thanks.

So if I ditched the Targeting Scopes, swap Force Choke for Force Push, that then puts me at 795 points. So:
1. Would the Shores be better off with some other Gear, Training, or Grenades

2. Would it be better to ditch one of the Deathtrooper squads and throw in a Stormtrooper squad with a T-21 to help with possible armor and a Stormtrooper Captain to add Offensive Push (last 2 games I could have used some extra aiming with the Stormies, and add a Shoretrooper Mortar with long range commlink to allow orders given regardless of range from Krennic or Vader. This would get me 8 activations instead, giving free aim tokens anytime the Stormies move, and adding a heavy weapon to help deal with armor. Does this seem like a good tradeoff over 2 Deathtrooper squads? Here's the new list if I go that route:

Director Orson Krennic (90 + 10 = 100)
--Esteemed Leader (5), Strict Orders (5)

Darth Vader (Operative) (170 + 19 = 189)
--Saber Throw (5), Force Push (10), Tenacity (4)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Stormtroopers (44 + 46 = 90)
--T-21 Stormtrooper (27), Stormtrooper Captain (15), Offensive Push (4)

DF-90 Mortar Trooper (36 + 5 = 41)
--Linked Targeting Array (5)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Commands:
Implacable (1), Vaders Might (1), Deploy the Garrison (2), Fear and Dead Men (2), Master of Evil (3), Coordinated Fire (3), Standing Orders (4)

5 hours ago, oreet said:

1. Would the Shores be better off with some other Gear, Training, or Grenades

That depends how you want to outfit them. Shores are an overall pretty powerful corps unit. Outside of Clone Troopers, they have the rare blending of good ATK and DEF dice where they don't really need surges as much. You can get away with outfitting them with next to nothing and still getting a ton of threat out of them, or you can super min-max them for things like long range (heavy weapon, mortar detachment, HQ uplink/long range commlink with a comm specialist) or for close range (frag grenade, offensive push, heavy weapon, recon intel) and then just deploy each based on that preference. Downside to the latter is it requires more nuanced placement and activation order, especially with a unit that's all about getting up-close, but it also forces your opponent to react to you rather than allowing them to play out their plan.

5 hours ago, oreet said:

2. Would it be better to ditch one of the Deathtrooper squads and throw in a Stormtrooper squad with a T-21 to help with possible armor and a Stormtrooper Captain to add Offensive Push (last 2 games I could have used some extra aiming with the Stormies, and add a Shoretrooper Mortar with long range commlink to allow orders given regardless of range from Krennic or Vader. This would get me 8 activations instead, giving free aim tokens anytime the Stormies move, and adding a heavy weapon to help deal with armor. Does this seem like a good tradeoff over 2 Deathtrooper squads? Here's the new list if I go that route:

Director Orson Krennic (90 + 10 = 100)
--Esteemed Leader (5), Strict Orders (5)

Darth Vader (Operative) (170 + 19 = 189)
--Saber Throw (5), Force Push (10), Tenacity (4)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Shoretroopers (52 + 32 = 84)
--T-21B Trooper (32)

Stormtroopers (44 + 46 = 90)
--T-21 Stormtrooper (27), Stormtrooper Captain (15), Offensive Push (4)

DF-90 Mortar Trooper (36 + 5 = 41)
--Linked Targeting Array (5)

Imperial Death Troopers (76 + 51 = 127)
--DLT-19D Trooper (34), Offensive Push (4), Comms Relay (5), E-11D Focused Fire Config (8)

Commands:
Implacable (1), Vaders Might (1), Deploy the Garrison (2), Fear and Dead Men (2), Master of Evil (3), Coordinated Fire (3), Standing Orders (4)

If you're particularly worried about armor, I'd go with the DLT-19 personally and get a reliable double-red that has Impact and range 4 (and trust me, Vader can handle whatever extra slack there is if your opponent throws an AT-RT at you). The captain + OP is still a good idea thanks to the stormies' natural Precise 1 and overall increases their threat pretty high (this is a combo that I would definitely say earns the "stormtrooper" name).

I wouldn't put either Long Range Comm (LRC) or Linked Targeting Array on the mortar, just because its entire point is suppressing the enemy and fire-supporting, not actually scoring kills. If you're going to do anything with it other than ordering it every turn to make rebel corps lives a suppression H-E double hockey sticks (thank you FFG censorship :P ), either keep a Shoretrooper unit with it with LRC or HQ Uplink or just giving it HQ Uplink and taking advantage of the fire support. Doesn't always hit, as is the case with white dice, but when it does it can be nuts (especially if you fire support the Stormies or Death Troopers for their surges).

Whatever way you work it, I think the 8 activations gives you a lot more breathing room and will overall put more pressure on your opponent.

Edited by Cruzer