Padme Article

By Mokoshkana, in Star Wars: Legion

Just now, Mokoshkana said:

Oh sweet, you've seen the new RRG that contains all the relevant rules changes that might come about with these units? Please do share!

You mean all those reused keywords that we've seen before and you're acting like they'll spontaneously change because a new unit got released? RRG doesn't update every time a new unit gets released, so don't act like it does.

9 minutes ago, thepopemobile100 said:

You mean all those reused keywords that we've seen before and you're acting like they'll spontaneously change because a new unit got released? RRG doesn't update every time a new unit gets released, so don't act like it does.

I too am not quick to expect the RR to flip the game over with those releases, but on the other hand we might as well learn there's a tight hard cap at the number of strike teams, who knows.

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As for Padme, the longer I think about it the less I fancy GAR building up secret missions. This ought to be the faction of standing the ground together, as one.

Secret missions feel much more at place in Rebels, who'd usually use their limited forces to buy time for an agent trying to achieve something crucial for the stakes of the Rebellion.

7 hours ago, Mokoshkana said:

Oh sweet, you've seen the new RRG that contains all the relevant rules changes that might come about with these units? Please do share!

My RRG has Heavy Weapon Team, Impervious, Scout, Sharpshooter, Critical, and Tactical, yeah. Here you go!

31 minutes ago, MajorSmexy said:

My RRG has Heavy Weapon Team, Impervious, Scout, Sharpshooter, Critical, and Tactical, yeah. Here you go!

Cool story. I like the part where you know the future. Tell me more please!

1 hour ago, Mokoshkana said:

Cool story. I like the part where you know the future. Tell me more please!

I get what your getting at, but saying that, because the RRG entries for established keywords on currently-unreleased units might change before those units get released invalidates all player data from those units is a bit ridiculous.

I mean, if they were to change, say, Impervious, would that invalidate all player data on Grievous, Boba, and Sabine? Or if they were to impose a limit on the number of Strike Teams (as someone suggested), would that invalidate all player data on triple sniper lists?

15 hours ago, buckero0 said:

"You" as in the viewer of the movie

And I , as the viewer of the movie, disagree with your statements about how I feel about it.

6 hours ago, Lochlan said:

(..)

Or if they were to impose a limit on the number of Strike Teams (as someone suggested), would that invalidate all player data on triple sniper lists?

That would be me? Oh, ok.

Well, finding out snipers are limited to say, 2 per army, wouldn't of course invalidate data gathered on a triple-snipers composition, not at all.

It would simply take most of this data out of any real, applicable context making any takeaway draw no actual, useful conclusion and turn the whole data set into a rather fancy paperweight.

Of course snipers would remain a tool as useful as they've been proved so far. But in a triple-sniper GAR list, forcing one away opens up just enough room for a naked Phase 1 unit to squeeze in. Something we'd all agree is a filler figure in the faction and definitely a weaker spot of the list. Trading a useful piece for such a weak spot within an army might have some quite deep consequences on how it can approach the enemy - and how the enemy can approach it. Then again, you might want to invest the forbidden snipers and - perhaps - some preexisting filler piece to introduce a strong unit to your composition. But that changes the number of your activations which - again, in an objective-focused game - will have an impact on your strategy...

And there, as someone else suggested, a difference of only a point or two on a unit can blast some better compositions out of existence. In Xwing 2.0, implementing living points system with a list cap at 200 points, reevaluating something even just slightly proved to be capable of turning the tables of the meta.

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Padme is now being packed and sent my way because oh well, oh boy, they've thrown new toys in?! Gimme!

5 hours ago, Ryfterek said:

That would be me? Oh, ok.

Well, finding out snipers are limited to say, 2 per army, wouldn't of course invalidate data gathered on a triple-snipers composition, not at all.

It would simply take most of this data out of any real, applicable context making any takeaway draw no actual, useful conclusion and turn the whole data set into a rather fancy paperweight.

Of course snipers would remain a tool as useful as they've been proved so far. But in a triple-sniper GAR list, forcing one away opens up just enough room for a naked Phase 1 unit to squeeze in. Something we'd all agree is a filler figure in the faction and definitely a weaker spot of the list. Trading a useful piece for such a weak spot within an army might have some quite deep consequences on how it can approach the enemy - and how the enemy can approach it. Then again, you might want to invest the forbidden snipers and - perhaps - some preexisting filler piece to introduce a strong unit to your composition. But that changes the number of your activations which - again, in an objective-focused game - will have an impact on your strategy...

And there, as someone else suggested, a difference of only a point or two on a unit can blast some better compositions out of existence. In Xwing 2.0, implementing living points system with a list cap at 200 points, reevaluating something even just slightly proved to be capable of turning the tables of the meta.

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Padme is now being packed and sent my way because oh well, oh boy, they've thrown new toys in?! Gimme!

My point was mainly that, just because something might change, that doesn't mean that all data gathered is useless. Because with that reasoning, all player data is useless because anything might change every 6(ish) months (never mind that player data is almost always what drives those changes to be made...).

4 hours ago, Lochlan said:

My point was mainly that, just because something might change, that doesn't mean that all data gathered is useless. Because with that reasoning, all player data is useless because anything might change every 6(ish) months (never mind that player data is almost always what drives those changes to be made...).

TTS data is great for TTS. That version of the game lets people get massive amounts of reps in, but it is not the same game as the one that takes place on the tabletop.

8 hours ago, Mokoshkana said:

TTS data is great for TTS. That version of the game lets people get massive amounts of reps in, but it is not the same game as the one that takes place on the tabletop.

Pretty much nothing based purely on TTS should be considered definitive.

11 hours ago, Mokoshkana said:

TTS data is great for TTS. That version of the game lets people get massive amounts of reps in, but it is not the same game as the one that takes place on the tabletop.

I've seen a few versions of this statement posted, but I haven't seen anyone really elaborate on it.

What are the significant differences between playing on TTS vs. playing on a physical table that would make data from TTS not applicable to physical games?

Are Padme and Cad Bane getting released 7/17 or sooner? Anybody know? Ive seen this date on Amazon and eBay for preorder dates.

6 hours ago, Vlad3theImpaler said:

I've seen a few versions of this statement posted, but I haven't seen anyone really elaborate on it.

What are the significant differences between playing on TTS vs. playing on a physical table that would make data from TTS not applicable to physical games?

Mostly that point values are imagined in many cases and that it´s a small crowd.

Personally I find TTS great for solo testing specific questions. On topic and it´s a great way to try out different boards where you can infiltrate Padme and still get good benefit of Authorative. Or e.g. how hard it´s to get an alpha shot of with an infiltrator and jump back into total cover? Say I Inflitrate Jyn with her rifle and recons out for a T1 shot, how likely is it that I actually have that shot? Say I get it, am I in a terrible position despite the cover or can I reach the objective(s) and cut of lines of approach for the opponent?

Stuff like that.

1 hour ago, buckero0 said:

Are Padme and Cad Bane getting released 7/17 or sooner? Anybody know? Ive seen this date on Amazon and eBay for preorder dates.

Cannon speak for the US but here in Poland my Padme is already on it's way to my postal box and my fellow player's Cad is already being painted. So I'd say your release cannot be far away ;)

52 minutes ago, Scactha said:

Mostly that point values are imagined in many cases and that it´s a small crowd

A small crowd?

For the vast majority of players, they will only play with their local play group, maybe go to the occasional tournament in their area. That lets them play against, at best , maybe a couple dozen people. My play group is 4 people, counting myself. The current season of Invader League started with 192 players (if I'm reading the list right). In all seriousness, has there ever been an in-person event with that many participants?

1 hour ago, Lochlan said:

A small crowd?

For the vast majority of players, they will only play with their local play group, maybe go to the occasional tournament in their area. That lets them play against, at best , maybe a couple dozen people. My play group is 4 people, counting myself. The current season of Invader League started with 192 players (if I'm reading the list right). In all seriousness, has there ever been an in-person event with that many participants?

I retract that then as I was under a totally different impression. It´s most likely the biggest event yet for the game indeed. Which is very nice to hear in these odd times.

3 hours ago, Scactha said:

Mostly that point values are imagined in many cases and that it´s a small crowd.

Personally I find TTS great for solo testing specific questions. On topic and it´s a great way to try out different boards where you can infiltrate Padme and still get good benefit of Authorative. Or e.g. how hard it´s to get an alpha shot of with an infiltrator and jump back into total cover? Say I Inflitrate Jyn with her rifle and recons out for a T1 shot, how likely is it that I actually have that shot? Say I get it, am I in a terrible position despite the cover or can I reach the objective(s) and cut of lines of approach for the opponent?

Stuff like that.

TTS is not real because it is too much information. Everything is perfect and pinpoint precision, while real life does not work that way. Comparing TTS to real legion is the same as comparing online poker to playing cards at a table in vegas. Same rules for both, but they are not the same game.

4 hours ago, buckero0 said:

Are Padme and Cad Bane getting released 7/17 or sooner? Anybody know? Ive seen this date on Amazon and eBay for preorder dates.

USA here and haven't heard anything yet, but expecting mid to late July. Might hear about early shipments with the week or two.

10 hours ago, Vlad3theImpaler said:

I've seen a few versions of this statement posted, but I haven't seen anyone really elaborate on it.

What are the significant differences between playing on TTS vs. playing on a physical table that would make data from TTS not applicable to physical games?

For me a large party of it is board knowledge. These are fantastic boards and the creators should be praised. But playing on the same boards leads to planning and strategy that is virtually never an option, and never to this level of detail, in a normal setting. This has massive repercussions for the way games play out.

Edited by Tirion

I understand that for some TTS had become "the game" that makes me sad but I don't fault anyone for it.

For me it's like fast food vs a home cooked meal. Yeah they are both food but one just isn't as wholesome. It lacks to many aspects of what makes the game what it is.

1 hour ago, Tirion said:

I understand that for some TTS had become "the game" that makes me sad but I don't fault anyone for it.

For me it's like fast food vs a home cooked meal. Yeah they are both food but one just isn't as wholesome. It lacks to many aspects of what makes the game what it is.

Bingo!

On 6/26/2020 at 12:14 PM, Tirion said:

I understand that for some TTS had become "the game" that makes me sad but I don't fault anyone for it.

For me it's like fast food vs a home cooked meal. Yeah they are both food but one just isn't as wholesome. It lacks to many aspects of what makes the game what it is.

What does it lack? From the answers so far, it sounds like it makes things more precise rather than less.

7 hours ago, Vlad3theImpaler said:

What does it lack? From the answers so far, it sounds like it makes things more precise rather than less.

Anything physical.

For many of us the hobby and having physical armies as well as physical terrain is a very large part of the experience. Without it to me you are just playing a video game.

7 hours ago, Tirion said:

Anything physical.

For many of us the hobby and having physical armies as well as physical terrain is a very large part of the experience. Without it to me you are just playing a video game.

The interface truly is cumbersome.

On 6/29/2020 at 10:47 AM, Tirion said:

Anything physical.

For many of us the hobby and having physical armies as well as physical terrain is a very large part of the experience. Without it to me you are just playing a video game.

Let me try again. Maybe the third time is the charm.

What is it lacking that would tournament data invalid?