Freakin' laser beams! This week we are joined by the special effects master himself, War Corgi! But wait....there's more...we also have some neutral upgrade spoilers from FFG!
https://www.podbean.com/media/share/pb-ah4n9-e00adb?utm_campaign=w_share_ep&utm_medium=dlink&utm_source=w_share
Notorious Scoundrels Season 2 Episode 4!
For reference:
I'm surprised at how cheap scale is. I suppose it's situational but It's been so handy with Grievous....
Did Taun Tauns really need a buff?
Darth Sanguis has some great screenshots and there's also this link for high resolution pictures! https://thefifthtrooper.com/new-neutral-upgrades-ascension-cables-and-situational-awareness/
yeah I feel that the new RRG is going to have a 10-15 pt surge on Tauntauns.
Interesting cards which (unfortunately) probably eliminate cards like Grappling Hooks and Enviromental Gear (which I have never used )
I also feel like this may be too good on some units (Cassian with Outmaneuver could be gross, He's hard enough to kill without blocking all your dice and then Tauntauns as is.)
Edited by buckero0
Well a card to fix/replace grappling hooks, cool.
I really like the training one, wish it was for vehicles. Rebel ifantry will love it. Finally a counter to all critical weapons
Grappling hooks could see a points decrease.
I don't think Environmental Gear is going to be replaced here. Environmental Gear is always active, Ascension Cables tap. For that alone I could see Environmental Gear sticking around for moving through barricades, area terrain, etc.
2 hours ago, Caimheul1313 said:Grappling hooks could see a points decrease.
I don't think Environmental Gear is going to be replaced here. Environmental Gear is always active, Ascension Cables tap. For that alone I could see Environmental Gear sticking around for moving through barricades, area terrain, etc.
Environmental gear is also cheaper.
12 hours ago, Darth evil said:Did Taun Tauns really need a buff?
10 hours ago, buckero0 said:yeah I feel that the new RRG is going to have a 10-15 pt surge on Tauntauns.
Tauntauns had their time but they are much less powerful than just a few months back. They have a really hard time against the clone defenses (and their standby shannanigans). Looking at invader league stats, Tauntauns are taken less often and Rebels are making their way to the rear end of the success level.
Situational awareness is good on Tauntauns for sure, but you put another 6 points on them and cannot take tenacity, limiting their offinsive power. I don't see further need for debuff (same goes for shores).
4 hours ago, SailorMeni said:
Tauntauns had their time but they are much less powerful than just a few months back. They have a really hard time against the clone defenses (and their standby shannanigans). Looking at invader league stats, Tauntauns are taken less often and Rebels are making their way to the rear end of the success level.
Situational awareness is good on Tauntauns for sure, but you put another 6 points on them and cannot take tenacity, limiting their offinsive power. I don't see further need for debuff (same goes for shores).
This will aid tauntauns alot though, critical just became a non issue for them. Allthough the 6p cost is a nice touch. I think shores don't need a debuff, but a point increase to make Stormtroopers more viable.
I'm mostly exited to use the awareness on rebel veterans and/or rebel troopers with captain. Dodges ate back baby!
This is FFG, the pendulum swingeth far and wide. I would love to be wrong but I feel they are going to tack on more cost to them the next time they update.
Plus, they really want to sell Clan Wren packs, so they will up the cost of Tauntauns and the Wren will be cheaper than snot.
Interesting, I really wish you could give situational awareness to the t-47. That and agile 1 could be the little extra boost it needs.
On 6/17/2020 at 10:07 AM, KarlVonCarstein said:Interesting, I really wish you could give situational awareness to the t-47. That and agile 1 could be the little extra boost it needs.
It needs an offensive boost, not yet another defensive one. If it gets a shot on them in the open it will kill an average of 2 Stormtroopers per turn, which is pathetic for the cost.
4 minutes ago, arnoldrew said:It needs an offensive boost, not yet another defensive one. If it gets a shot on them in the open it will kill an average of 2 Stormtroopers per turn, which is pathetic for the cost.
Give it Barrage so it has an alternative to its arsenal keyword.
It also should have had range 4 primary gun.
38 minutes ago, KommanderKeldoth said:Give it Barrage so it has an alternative to its arsenal keyword.
It also should have had range 4 primary gun.
I'd be OK with this.
On 6/18/2020 at 2:21 PM, KommanderKeldoth said:Give it Barrage so it has an alternative to its arsenal keyword.
It also should have had range 4 primary gun.
No arguments here. At the very worst I would have preferred if the points cost for Arsenal 2 was part of the tail guns instead of built in to the unit innately. Arsenal without Barrage on a 1 weapon unit is a point sink at the best of times.
Yeah that makes sense
I'd like to see them add an upgrade that goes in the hardpoint slot on the t-47 that gives it an ordinance slot. Pretty much trading the tail gun for missiles. This would make arsenal 2 useful and give a possible range 4 weapon to the unit.