As discussed in my previous designer diary the Colleges of Magic have a significant impact on the Empire – it’s a powerful cultural influence. But beyond that, magic adds a layer of fantasy and fascination to the setting. Magic and its study also lends itself to the exploration of interesting locations, peoples, and organisations.
For a roleplaying game, magic provides a Game Master with a number of great adventure hooks built around these people, places, and things – even if there is no wizard character in the party. This designer diary takes a closer look at some of these points of interest, as well as includes a downloadable two page spread from one of the Winds of Magic books.