When we started out, only one of my players really wanted to follow the "Jedi/lightsaber" path. After much adventuring, we've had a bit of a player shuffle, just wrapped up Chronicles of the Gatekeeper (SPOILERS AHEAD!), and now we have two fairly experienced PCs who would like to build their own. I'd like to do some personal sessions with each PC, so they can each have a cool thing they do. The group successfully rescued Suljo Warde, who has agreed to teach them. He isn't free of the Dark Side, so he feels he would cause more harm than good if he were to directly join their struggle against the Empire. The PCs are as follows, though I'm mostly struggling with adventure ideas for the last two.
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Ara'Sul Mithran, the would-be Jedi who has had his saber for a while. Guardian: Protector/Niman Disciple. Definitely the goody-two-shoes of the group. I was going to send him on a search for a safeworld where their Rebel cell could hide their civilians. They could also establish a nearby Jedi training sanctuary for a half-dozen Force-sensitive youths they rescued from an Inquisition training program.
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Gel Marcolf, the villain from Act 1 of CotG. When introducing new players, I like to hand them an established NPC for a session or two. They can learn the game, and THEN learn to make a character. In this case, the player liked the NPC, we rebuilt him as a PC, and here we are. Marcolf is a dark-sider, but he's trying to back away from the eeeeviil. The player is unsure if he wants to go for redemption, more that he wants the character to have control over himself while still being self-interested. He has the crystal of Jiv Durael, one of the Jedi companions that Warde killed. I was thinking he could have a journey to a Vergence somewhere to commune with Jiv Durael's spirit. The spirit would want to guide him away from the Dark Side, as part of healing the damage of Warde's fall. Of course there would be a choice between the Dark path and the Light. If he chooses Darkness, he can "bleed" the crystal, driving out the remnant of Durael's spirit. If he chooses the Light, the path will be a little tougher. He'll have a spirit guide, but the crystal won't really be his until he reaches some level of harmony with the spirit.
Of course, I'm kind of at a loss for where this vergence should be, and I'm not great at moral dilemmas. If anyone has some ideas, I'd love to hear 'em.
- Nathan Arizona and his son, Nathan Jr. Before becoming a rebel, Nate Sr. was an unpainted furniture salesman with a checkered past. Then his son was kidnapped by Lenno the Small, a Gammorrean bounty hunter commonly called "The Warthog from ****." Lenno was working on behalf of the Inquisition, and Nate Jr was one of the kids rescued from the training program. The player wants to train alongside his kid, and have like a Father-Son road trip to find their crystals. I like the idea, but man, I'm stuck on this one. Is there a Coen Brothers movie that could be adapted to this? Because that would be just perfect.
Edited by The Grand Falloon