Jeez, so the only Imperial craft in this game with a shield generator will be the Reaper, maybe? Yikes. That’s scary.
In the older games, any hit that you took with shields down typically took out a critical system (which would remain down while autorepairs worked on it; typically took 30 seconds to 2 minutes), which might include guns, steering, thrust control, ejection systems... and if it didn’t wreck a system, a shields-down blast would typically blow out some of your dashboard screens, making it impossible to verify targets, or tell how fast you were going, or how your power was allocated, stuff like that. If they follow that damage model, the Empire is in for a challenge.
For the record, I’m still most excited at the prospect of flying TIE Fighters and Interceptors.
I do wonder about the customizable loadouts; on one of the preview videos, I saw things like Ion Missile upgrades (dunno for which ship or which faction), so I’m wondering if TIEs can equip shields at higher levels?
Edited by Cpt ObVus