I had something interesting happen recently in a game I was running. The PCs were the crew of a patrol boat/cargo lifter ship and were in the employ of a trader who owns a docking bay and a few other businesses. The docking bay was located in a fringe settlement that also had spaceport facilities, with the individual bays and their repair services being largely owned by locals.
I was doing a sort of variation on the Yojimbo story for one of the threads as two gangs who had come into the town interact with a mysterious stranger. The player who is the pilot of the group decided that rather than allow the gangs to fight it out he would get in the ship and turn the laser cannons on both gangs.
I should have foreseen this, but I didn't lol.
The players shot up both gangs, who scattered like roaches. They also tore up a building and some of the street.
And then it hit me that I had never thought about the fact that these spaceports have armed craft coming in and out of them while flying over a population center. What would happen if Han turned the Falcon's guns on hoodlums in Mos Eisley?
I had always thought of spaceports a bit like airports, but you have ships coming and going with seriously destructive armaments on them.
The settlement in my game was supposed to be a bit like an old west town, and the Empire and even Planetary Government forces were not a presence I had wanted to have around as it was a backwater settlement on Ord Mantell. My immediate ideas for response were:
- Anti-Ship Defense Gun Emplacements
- Patrol Airspeeders from a nearby station
- A Bounty placed on the ship and characters
In the end I had their employer tell them to take the ship and leave the system, and I gave them a Debt obligation for value of the ship to be paid to an agent of the Trader in the Outer Rim.
For future situations I realized that I need a variety of ways that such a municipality would deal with pilots who turn the guns from their vessels on the town, to include places that might not be prepared at all. How do you address this situation, if at all? I normally don't like a ton of detailing of the everyday information in the Galaxy but this was too big to ignore. I have solved that particular situation to my satisfaction in this game, but I am thinking about the future now.
Any ideas would be great, thank you 🙂