I wonder if that double-attack from TIE/D would be appropriate with Jamming Beam, Tractor Beam, and maybe Ion Cannon. Limiting cannon selection by cost is awkward... I'd limit it to cannons that deal tokens instead of damage (by preventing it from ever dealing damage -- only tokens matter). I assume the configuration would also need to remove Full Throttle.
I'm a bit inclined to reverse the order (primary first, then tokens, so you're not powering up your own attack, but instead helping allies). That both makes it less powerful (which may be important to bring it in line with 2.0) and easier to word the text. But for the first pass I'll leave that be.
Heavy TIE/D (Configuration: TIE/D Fighter Only)
1 charge (recurring)
You cannot use Full Throttle.
Before you would perform a Cannon attack, you may spend a charge. If you do, each time the target would suffer damage from an uncancelled hit/crit during this attack, prevent that damage. After performing this attack, if you spent the charge, you may perform a bonus primary weapon attack.
5 points (I picked the cost arbitrarily, btw; totally open to raising or dropping it)
The nice part of TIE/D was it was a difference in kind instead of a difference in scale . Instead of just doing more damage, it put the lesser-used status effect cannons to use in interesting ways, particularly tractor beam (repositioning the target and reducing their agility before blasting them, or moving them into place for an ally). But for most of its existence, it didn't see use because the free evade from x7 was objectively better until the nerf.
Differences in kind are much more interesting, but they're a lot harder to balance than something that just increases your accuracy or damage or shot count. And they're the things that usually get nerfed hard later, like tractor tokens. The Nantex was a fascinating ship to fly and play with, absolutely amazing and clever design, but it was also OP and NPE as ****! Likewise I've heard Ketsu described as a bully, and Quadrijets made lots of enemies too.
So a TIE/D configuration with its free tractor/jam/ion before firing could be tricky to balance right for second edition.
As with Twin Laser Turret
, its core design may not be appropriate without major reworking. It'll take some analysis.
Thoughts?
Edited by Wazatfixing phrasing