Cap & Ms Marvel vs Klaw problems

By Chimpy, in Marvel Champions: The Card Game

My partner and I are fairly new to the game but have most of the packs. We've played against Rhino a few times with reasonable success using heroes from the core box- we just use the pre-set decks as we don't like deck building much. We went again Klaw (standard) yesterday with Captain America/Leadership and Miss Marvel/Protection (as they come in the packs) but really struggled and ended up losing to threat. We'd almost got through the encounter deck a 2nd time so we had one acceleration token and were about to get another.

I was playing Cap and found him to be underwhelming. He's ok at thwarting but with the amount of enemies in play it feels he needed to be doing damage. My partner was playing Ms Marvel and found she was better at threat reduction but she wasn't really doing much to bring down threat or do damage either. I think we were always just trying to stay on top of the minion situation which left little spare to deal with the schemes and doing damage to the villain.

Can anyone give any advice? Are these heroes just not good together or in 2 player? I've seen people say this game is too easy but I think it's pretty tough. Expert feels like it would impossible!

Also, what 2 hero combinations might be good together for Klaw, using the pre-built decks?

Edited by Chimpy

My suggestion for heroes, Captain Marvel leadership, and Spider Man aggression. Always use make the call for Hawkeye, he'll take care of those minions for you, with a little assistance from Tigra who will live forever if she keeps killing those armored guards. Spider Man's spider tracers and chase them down will help with treat removal. And always buy Aunt May!

5 hours ago, Chimpy said:

My partner and I are fairly new to the game but have most of the packs. We've played against Rhino a few times with reasonable success using heroes from the core box- we just use the pre-set decks as we don't like deck building much. We went again Klaw (standard) yesterday with Captain America/Leadership and Miss Marvel/Protection (as they come in the packs) but really struggled and ended up losing to threat. We'd almost got through the encounter deck a 2nd time so we had one acceleration token and were about to get another.

I was playing Cap and found him to be underwhelming. He's ok at thwarting but with the amount of enemies in play it feels he needed to be doing damage. My partner was playing Ms Marvel and found she was better at threat reduction but she wasn't really doing much to bring down threat or do damage either. I think we were always just trying to stay on top of the minion situation which left little spare to deal with the schemes and doing damage to the villain.

Can anyone give any advice? Are these heroes just not good together or in 2 player? I've seen people say this game is too easy but I think it's pretty tough. Expert feels like it would impossible!

Also, what 2 hero combinations might be good together for Klaw, using the pre-built decks?

Someone asked this a few weeks ago, and I think some of the responses might help with your situation also.

Also if you don’t like deck building checkout this site

https://marvelcdb.com/decklists

A lot of people posts decklist that may give you some other options.

Edited by KimJoshIl
Wrong link

Black Panther protection does fairly well against Klaw along with a hero with leadership/Justice. Whenever I go up against Klaw my go to hero is Black Panther. Today I will try out Black Widow and she how she does against Klaw.

I too only play with the pre-built decks. I don't bother deck building. Usually play two-player with my son. We win a lot more than we lose, including on expert; so the pre-built decks are good. They don't necessarily need to be tampered with.

It's difficult to know what to advise without knowing your style of play. So just as general advise:

Play supports that provide you with resources or card draw early in the game if possible. They help with you immensely in getting more cards out and providing more options. Right up until the latter stages of the game I tend to prioritise these cards over others (even over big damage cards) as extra resources/cards every round is better in the long run.

Empty your hand every round if you can. Even if you're having to sacrifice some of your favourite cards to pay for others. I'll sometimes hold a card if I know I can play it in the following round to good effect, but otherwise there's no real benefit in holding onto the same cards for a round or two; the villain is advancing his scheme or dealing damage and you're not playing your cards.

Use Ms Marvel's ability to draw one of her cards every round its available. Look for her support and event cards, she can deal big damage and thwart heavily with the right combos. Example- If Embiggen is in play, you can play Big Hands for 6 damage for a cost of only 2, then exhaust Ms. Marvel to pick up Big Hands ready to play it again.

With Captain America, don't forgot to take advantage of his abilities. Are you remembering to apply retaliate 1 with this shield. Every villain and minion who attacks him takes damage in return. Steve Rogers reduces the cost of an ally and there's plenty in his deck; but remember this ability can be used by another player too if they're playing the first ally of the phase. If you have no big damage cards like Shield Toss or Heroic Strike in hand don't forget you can pay a card to stand Cap up so he can thwart/attack twice a round.

Allies are great meat shields. I always use them to defend if they're on their last hit point - soaking up all that incoming damage. Use healing cards to heal up allies so they last longer, effectively increasing the amount of damage/thwart they do before they're discarded. Take note of ally abilities, Falcon for instance is super useful for controlling the game because you get to peek at the top cards of the encounter deck and can plan for how to deal with those cards before they're revealed against you.

Edited by Janaka

I just tried Captain America Leadership vs. Klaw solo and it was much easier and I defeated him (standard) first time.

I think Klaw with Masters of Evil might actually be harder with more players. Possibly because of drawing 2 boost cards per attack, and some of the minions come into play with boost.

On 6/17/2020 at 8:01 AM, Chimpy said:

I just tried Captain America Leadership vs. Klaw solo and it was much easier and I defeated him (standard) first time.

I think Klaw with Masters of Evil might actually be harder with more players. Possibly because of drawing 2 boost cards per attack, and some of the minions come into play with boost.

My play notes on Cap...

  • stay away from the expensive Allies as your first play option
  • treat his handsize like its one less card as he gets great value out of the discard from Hero mode
  • remember his Alt-Ego pump works for your teammate if he plays an ally first

My play notes on Ms Marvel...

  • Im not a fan of the Protection Aspect (pre-Dr Strange) with most Heroes (IM being the exception)
  • Particularly the Protection Allies (Black Widow and Luke Cage ) tend to be slow and have poor value
  • Lockjaw is also low value
  • On the flip side Ms Marvels support and upgrades are straight up the bomb - mul heavy for these
  • Red Dagger is her weakest sig card and she is pretty good.
  • The key to Ms Marvel is deck stacking and using her 5 Recovery and flipping every turn or so
  • When using Khan be mindful of what you stack I usually try to put double resource/Big Cost Bomb/Dbl Resource/Ms Marvel sig card for Alter ego search.

And yes I do think the early playthroughs of Klaw are harder multi-player

Edited by IceHot42
On 6/18/2020 at 2:41 PM, IceHot42 said:

Red Dagger is her weakest sig card and she is pretty good.

Isn't Red Dagger a dude?

2 hours ago, Venompuppy said:

Isn't Red Dagger a dude?

Yes, also, he and Lockjaw are exactly what Ms. Marvel needs in play to ensure she survives a double attack from encounter cards.
Being able to play an ally iteratively is huge.