Whips, Ensnare, and Damage

By GameboyAK, in Game Masters

Either this will be a super short topic or drawn out talk, but I can't seem to find a concrete answer in the books.

Most whips in the game have an Ensnare quality, as is to no one's surprise. However, in the case of the actual Ensnare quality, immobilized description, or flavor text of any of the whips I've found, I do not see anything in how this relates to potential damage.

Is it unreasonable to expect a cryogenic whip or a light whip to continue to do damage to someone while they are entangled? Have you house ruled this into any of your games? Or do you simply ignore this weird little oddity or toss in an extra boost die or two for subsequent attacks?

4 minutes ago, GameboyAK said:

Either this will be a super short topic or drawn out talk, but I can't seem to find a concrete answer in the books.

Most whips in the game have an Ensnare quality, as is to no one's surprise. However, in the case of the actual Ensnare quality, immobilized description, or flavor text of any of the whips I've found, I do not see anything in how this relates to potential damage.

Is it unreasonable to expect a cryogenic whip or a light whip to continue to do damage to someone while they are entangled? Have you house ruled this into any of your games? Or do you simply ignore this weird little oddity or toss in an extra boost die or two for subsequent attacks?

Short answer, no. No interplay between Ensnare and damage.

Most of the time, the damage is based on the force behind the blow. However, I do not think it would be unreasonable to make it operate comparable to the Burn quality in select circumstances, though I can understand why the writers would not institute that. The issue is that it becomes two qualities for the price of one, or you have to trigger them separately.

Do those weapons even have a statblock though? If not, it wouldn't be an issue in the writers' minds. If you're talking homebrewed stats, I'd suggest that it applies X damage each round of Ensnare, where X is the weapon's base damage (before Brawn, if additive)+success.

31 minutes ago, P-47 Thunderbolt said:

Short answer, no. No interplay between Ensnare and damage.

Most of the time, the damage is based on the force behind the blow.

RAW, I agree, that makes sense.

31 minutes ago, P-47 Thunderbolt said:

However, I do not think it would be unreasonable to make it operate comparable to the Burn quality in select circumstances, though I can understand why the writers would not institute that. The issue is that it becomes two qualities for the price of one, or you have to trigger them separately.

Which is also why I posed the topic. Narratively speaking, if one of these weapons Ensnares you, it is wrapped around you in some form. How do you apply damage without swinging it again? If it does damage on contact, why doesn't it keep reapplying it?

31 minutes ago, P-47 Thunderbolt said:

Do those weapons even have a statblock though? If not, it wouldn't be an issue in the writers' minds. If you're talking homebrewed stats, I'd suggest that it applies X damage each round of Ensnare, where X is the weapon's base damage (before Brawn, if additive)+success.

Rodian Cryogen Whip: Page 45 of Keeping the Peace

Light Whip: Page 42 of Endless Vigil

Neurotic Whip: Page 104 of Lords of Nal Hutta

Shock Whip: Page 60 of Friends Like These

Edited by GameboyAK
11 minutes ago, GameboyAK said:

Rodian Cryogen Whip: Page 45 of Keeping the Peace

Light Whip: Page 42 of Endless Vigil

Neurotic Whip: Page 104 of Lords of Nal Hutta

Shock Whip: Page 60 of Friends Like These

The Shock Whip especially has that sort o feffect, but it could be argued that it is accounted for by the Stun quality.

Do any of those have an Ensnare rating of more than 1?

Just now, P-47 Thunderbolt said:

Do any of those have an Ensnare rating of more than 1?

Actually, the only one with a higher Ensnare rating more than 1 is the Shock Whip at Ensnare 3. The plain Longeing whip comes in at Ensnare 2, but again, a plain old whip, Indy style.

30 minutes ago, GameboyAK said:

Actually, the only one with a higher Ensnare rating more than 1 is the Shock Whip at Ensnare 3. The plain Longeing whip comes in at Ensnare 2, but again, a plain old whip, Indy style.

Ensnare of more than one doesn't make a ton of sense unless it also has Slow-Firing, otherwise you have tangle someone up and then hit someone else, tangling them up too.

1 minute ago, P-47 Thunderbolt said:

Ensnare of more than one doesn't make a ton of sense unless it also has Slow-Firing, otherwise you have tangle someone up and then hit someone else, tangling them up too.

Which makes sense. I would honestly house rule it to be you can't attack another target with a whip while Ensnaring a target.

1 hour ago, P-47 Thunderbolt said:

However, I do not think it would be unreasonable to make it operate comparable to the Burn quality in select circumstances, though I can understand why the writers would not institute that. The issue is that it becomes two qualities for the price of one, or you have to trigger them separately.

So thinking on this concept more, Burn might be a bit weak on some of these, as the highest base damage... is 4. The Lightwhip has Pierce 5 going for it, but even then, it is still pretty weak. Cryogenic Whip is also 4, but the rest are Brawn +1 or 2.

So, my proposed special for certain whips that make sense narrative wise:

While Ensnared, the user can deal base damage to the target for one Advantage.

With Burn, you add Success to the base damage.

2 minutes ago, P-47 Thunderbolt said:

With Burn, you add Success to the base damage.

Maybe for the initial attack, but it explicitly states in the EotE CRB that Burn applies base damage on subsequent turns, with no mention of successes. Did they change that in other CRBs or in a dev question?

17 minutes ago, GameboyAK said:

Maybe for the initial attack, but it explicitly states in the EotE CRB that Burn applies base damage on subsequent turns, with no mention of successes. Did they change that in other CRBs or in a dev question?

Yeah, I was confused on that. I was thinking about it like Blast.

1 hour ago, GameboyAK said:

Which makes sense. I would honestly house rule it to be you can't attack another target with a whip while Ensnaring a target.

56 minutes ago, GameboyAK said:

While Ensnared, the user can deal base damage to the target for one Advantage.

I think these make sense. If you were to make it base damage+success, it'll make it more useful.

6 minutes ago, P-47 Thunderbolt said:

If you were to make it base damage+success, it'll make it more useful.

I might play test it with just the base damage to see how it plays out, since it is overall easier to trigger this effect for something that doesn't innately have the Burn quality