So I just flew this, and it performed very well. Talonbane and Fenn were consistently throwing 5 dice at range 1, and I did a good job of keeping Dengar’s nose pointed at his attackers; 2/3 enemy ships were finished off by his retaliation attacks.
Most everything in the list came up big for me at one time or another (or is just a fundamentally strong card that didn’t happen to be used this game, like Dengar’s Contraband Cybernetics), so I think there’s very little dead weight, but I was wondering if anyone had any suggestions to optimize it a bit?
Also, how come nobody talks about Talonbane Cobra much? He’s bonkers!
Dengar/Talonbane/Fenn Rau
(50) Talonbane Cobra [Kihraxz Fighter]
(2) Contraband Cybernetics
(6) Afterburners
(3) Fearless
Points: 61
(68) Fenn Rau [Fang Fighter]
(3) Fearless
Points: 71
(53) Dengar [JumpMaster 5000]
(0) Jamming Beam
(1) Greedo
(2) Contraband Cybernetics
(2) Electronic Baffle
(5) Punishing One
Points: 63
Total points: 195