Wanted to ask whether this topic has been fleshed out somewhere.
Here is the issue: the Rules Reference implicitly creates a dichotomy between basic actions and abilities that are on cards. In particular, any triggered ability must have the potential to change the game state to be triggered, and the determination as to whether it changes the game state must not include:
- The costs for triggering the ability
- Interactions between it and other cards
[See triggered ability subsection on Ability section in Rules Reference.]
However, basic actions are not subject to this limitation. So it is okay to investigate a location that has no clues. For example, if you need to trigger Scavenging or exercise Drawing Thin.
But what about a card whose ability is itself a basic action?
For example, say you wanted to use Rite of Seeking to investigate a clueless location (e.g., you are playing a Recycling Grotesque Statue deck as Jim and need to get your statue back). I think that for Rite of Seeking you can do it because of the special bit about losing your remaining actions if a special chaos token is drawn. So even though the success or failure of the test cannot change the game state, there is the potential for the game state to be changed based on the revelation of a special token.
But what about someone who has Augur out and wants to use the Investigate ability on that card (imagine that Zeal and Hope are not in the discard pile, so the player cannot shuffle him into his deck to pull out another cat). If there are no clues on the location, it seems that this ability does not have the ability to alter game state, so it sounds like you cannot do it.... unless a special ruling has been made that says basic actions printed on a card can be executed even if there is no potential to change game state because they are still basic actions. (It is true that these abilities count both as basic actions and as triggered abilities.)