I wanted to get any thoughts that are out there for a rough system I thought of to adjust the magic system in the Genesys CRB.
- There is a single magical skill that is used for all magic-use.
- Magic comes from Sources , this might be an element, patron, deity, or anything else that fits the setting.
- Characters must be attuned to a Source in order to use magic. If they have no attuned source, then their magic skill only functions as a knowledge skill in magic.
- The Source that the character is attuned to determines what spells they can cast by drawing on that source, in some cases restricting effects or perhaps even having unique effects of their own.
- Characters maintain their connection to their source using a Talisman, which has a limited number of charges.
- It does not cost any charges to attempt to cast a spell, but the charges can be spent to reduce the difficulty of a spell.
- Charges are replenished by performing a long ritual to strengthen the talisman's connection to the Source.
This system is intended for a setting where magic exists, and most people will have encountered it, but is not very common. Mortals also have no or little innate magical capacity, only drawing on it from powerful sources through ancient traditions lost in myth and mystery.
I was considering one other change, which would be that the difficulty of a spell that requires a check would always be a minimum of a challenge, rather than difficulty. I like the idea of magic having an inherent danger to it, embodied by the ever-present possibility of a Despair. Although I think I would attach that as a special rule for certain sources, rather than make it universal.
Would love to hear others' thoughts