Leveling enemies, our own house rule

By berkanderson, in Talisman

i posted a house rule somewhere on this forum and wanted to know what others think of it, but im a bit forgetful and cant remember where i posted it so here it is:

Once a character has obtained 4 attribute points in any 1 attribute (must be acquired from trophies/fountains/etc.), then the monsters gain an additional die to roll in combat/psychic combat.

So for example your character begins with 3 str. and 3 craft. you now have a strength of 7 not counting items or followers. You draw a dragon with a str. 7 the dragon get 2 dice for his combat roll for a possible score of 19.

your character has gone from 3 craft to 11 craft and you draw a craft 10 demon, the demon now gets two additional dice and is now rolling 3 dice for a possible score of 28.

We developed this rule to make the game a little more interesting and to reduce the number of auto kills that we were experiencing. It makes the game a little more challenging and competitive. It also adds some strategy, you now dont want to "level" too fast if you dont have any items/weapons or followers.

what do you guys think of our house rule? oh i forgot our main house rule we play by: THERE IS NO SUCH THING AS A FRIENDLY GAME OF TALISMAN!!!

ive been thinking about this also. my idea was to allow enemies to roll a die b4 battle/combat. 1 = enemy is +3 str or craft, 2 = enemy is +2 , 3 & 4 = enemy is +1, 5 = no change , 6 = enemy is -1. this could be tweaked a lot, just my initial thoughts

another idea....whenever your base str or craft doubles, then enemies you encounter will have threir str or craft doubled also

example- if im the wizard, when my craft reaches 10 ( just counting my starting craft and any blue counters ) then all craft creatures will double in power.when my craft doubles again ( to 20 points ), then creatures will add their craft again. ie. demon goes from 10 to 20 to 30

It was part of the Dragons expansion topic...