Is this a good Sloane list?

By Piratical Moustache, in Star Wars: Armada Fleet Builds

Imperial II

-Admiral Sloane

-Director Krennic

-Gunnery Team

-ECM

-HIE

-LTT

-Avenger

Quasar Fire I

-Wulff Yularen

-Flight Controllers

-Boosted Comms

-EHB

Gozanti Cruisers

-Comms Net

Ciena Ree

Soontir Fel

Howlrunner

Whisper

Dengar

Valen Rudor

Most Wanted

Fighter Ambush

Superior Positions

Sorry for the formatting wasn't sure how to write it, anyways it comes out to 392pts. My plan was to have the Gozanti feed confire tokens to Avenger to reroll 3 of those unreliable red dice, and the Quasar should be able to handle all the squadron commands. Any suggestions or feedback would be appreciated.

One simple question. Why Sloane`?

With these squadrons, there is no real benefit in using Sloane as commander. If you want to use Sloane, Stele and Jendon are a must include (my opinion).

All you can do is to spend maybe 1 or 2 defense token, and try to do some damage with the Avenger (and it is not even working against Kyrsta). But imo this is a wasted commander for this setup.
You main focus is on the ISD as the only damage source. And with nearly 200 points in the ISD, your main focus is on this ship, and not on the squadrons.

But with only 3 activations, it might be, that this ISD never deals enough damage (but this is another story).

If you change to Romondi, you might push the ISD more than you could with the Sloane effect (6 red dice on long range with this many rerolls can be way better). And he is cheaper.

HIE seems wasted. You have no way to reroll the blue dice, if you ever get in the medium range at all. This are 9 points for a really rare opportunity to use it.

Try to add a second Gozanti with Comms Net. Just for the 4th activation (and a backup for activating squadrons). You could drop Avenger, HIE and Yularen for it. With Romondi you can even use these Gozanti really well to obstuct your shots.

Scrap Whisper. He is not really good. Stele is, for only 2 points more, way stronger. Or add Tel Trevura. He is, for only 17 points, really insane. Escort, rogue, grit, scatter and really had to kill. And combined with Sontir also fitting. Even Vader is better. his ability to deal damage with crits is impressive, especially with Dengar.

@Tokra I see what you mean, and I'll rework the list, maybe make a bomber ball with flak support from a Quasar II as a source of additional damage. I do have difficulty with balancing what Sloane wants in a list without coming up short in areas. As for the HIEs I am gambling for at least one crit with 4 blue dice, it won't always pan out but the odds are on my side. I might just take the ISD2 concept and plug it into another list with a different commander as you said.

On 6/3/2020 at 9:47 AM, Piratical Moustache said:

@Tokra I see what you mean, and I'll rework the list, maybe make a bomber ball with flak support from a Quasar II as a source of additional damage. I do have difficulty with balancing what Sloane wants in a list without coming up short in areas. As for the HIEs I am gambling for at least one crit with 4 blue dice, it won't always pan out but the odds are on my side. I might just take the ISD2 concept and plug it into another list with a different commander as you said.

If what you’re going for is essentially a 2-Ship + Gozanti Sloan fleet... I don’t have a lot of personal experience with it (my 2-Ship lists used Thrawn), but the basic idea is that your massed squadrons would do all the work of stripping shields and defense tokens, and the ISD should be able to just cruise in with only a modest upgrade package and just punch the opponent’s ship out.

Sloane probably wants a Squadron ball of Howlrunner and as many TIEs or TIE Interceptors (or both) as you can fit in next to her, with Flight Controllers on your Quasar to ensure that you annihilate any opposition before they inflict substantial losses on your fighters. We’re talking like, 10 or 12 squadrons, not 6. They should be able to roll over the opponent’s fighter screen, swarm his flagship, and completely strip its defenses (or do substantial damage, or both) in 1-2 turns. Then the ISD rolls up when his MC80 or whatever is sitting on 6 hull with no Braces or Redirects, and hits ‘delete’ in one shot.