I’m going to start running a clone wars campaign. While capital ships will not be the main focus of the game, they will come up, and it’s possible that capital ship combat will come into play.
With that in mind, there an interesting rules interaction that allows the Lucrehulk to dish out upwards of 400 damage with one attack, I think.
Concentrated barrage allows a ship to fire all weapons of the same type (in this case twin heavy laser cannons) as one attack if they are all in the same arc. The Lucrehulk as 100 port, 100 starboard, 100 dorsal, and 100 ventral of these twin heavy laser cannons. All 400 of these guns can fire out of the front arc. When firing in this way, concentrated barrage allows one advantage to be spent to add damage equal to the number of weapons being fired. In this case, 400. So the damage becomes 6+the number of successes+400.
If I’ve interpreted the rule incorrectly and the weapons must exist in one firing arc to be combined in this way, the Lucrehulk still nets 106+successes damage from one attack, which is insane.
My questions are:
1) Does concentrated barrage add damage from all of the guns of the same type firing from one arc or originating in one arc? The first one makes sense to me with the way star destroyers operate, but it’s insane in this ship.
2) What house rule (if any) do you use to limit this? I was thinking limiting the bonus damage to silhouette x2 or 3, which would keep the attack potent but not ludicrous.