Updating Weaker Commanders: Challenge: Terrible Answers Only

By eliteone, in Star Wars: Armada

Mon Mothma - If another effect adds an [Evade] token to a ship, you may effect one additional die with Mon Mothma's ability.

Leia - A ship may resolve additional commands even if it spends a dial+token with Leia's effect, but it must gain a Raid token of the same type if it does.

Tagge - During Round 6 you may add one [Salvo] token to your flagship. (Actually there might be something to this - instead of recovering one defense toke during rounds 3/5 ships may add one Salvo token)

Konstatine - When a ship reduces its speed because of Ko⁹nstatine's effect, you may exhaust this card to ready a [Contain] on a friendly ship at distance 1-3

Cracken - if your ship doesn't have Speed 3 in it's maneuver chart when you reveal a Nav Dial gain one Concentrate Fire token.

Tarkin - When another friendly ship destroys an enemy ship you may gain Command tokens up to your command value. (Taking credit for others ships work and getting rewarded for it)

Edited by eliteone

Mon Mothma only works on Large ships.

Motti: ships gain hull points depending on its ship size.

Small 3

Medium 2

Large 1

Raddus, set aside 1 ship to deploy and at the start of a turn you can deploy the non set aside ships within short to long range of your flagship.

Palpatine - become the senate

Konstantine: your Interdictor gains a new, speed 4 maneuver chart.

When overlapping a ship, both ships suffer 5 additional face down damage cards.

latest?cb=20170402042712&f=1&nofb=1

Vader allows you to reroll your dice if you yell "Keep Firing *****"

Vader - Once per turn, when a friendly ship activates, discard an officer.

Edited by flatpackhamster

Clumsy Ozzel who came out of lightspeed too close - During setup, place all your ships in your opponent's setup area.

35 minutes ago, flatpackhamster said:

Clumsy Ozzel who came out of lightspeed too close - During setup, place all your ships in your opponent's setup area.

Now this is fun.

2 hours ago, TallGiraffe said:

Vader allows you to reroll your dice if you yell "Keep Firing *****"

I fail to see the downside here.

2 hours ago, flatpackhamster said:

Clumsy Ozzel who came out of lightspeed too close - During setup, place all your ships in your opponent's setup area.

It need to be balance/“lored”

It works only if you’re second player

Commander Sato: While a friendly Medium to Large ship is attacking a ship at distance 1 of a friendly Heavy squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.

Darth Vader - After defending against an attack, take your opponent's dice pool and add it to the dice pool of your next attack.

4 hours ago, The Jabbawookie said:

Konstantine: your Interdictor gains a new, speed 4 maneuver chart.

When overlapping a ship, both ships suffer 5 additional face down damage cards.

latest?cb=20170402042712&f=1&nofb=1

And still hilariously rubbish

General Tagge: "At the start of the second round and the sixth round, each friendly ship may recover 2 of its discarded defense tokens."

1 hour ago, Bertie Wooster said:

Darth Vader - After defending against an attack, take your opponent's dice pool and add it to the dice pool of your next attack.

I would definitely play this version of Vader! Keep him at 38pts and maybe make it a once per turn.

42 minutes ago, Admiral Calkins said:

General Tagge: "At the start of the second round and the sixth round, each friendly ship may recover 2 of its discarded defense tokens."

Now twice as worthless!!

2 hours ago, ovinomanc3r said:

It need to be balance/“lored”

It works only if you’re second player

Yes, 2nd player would be ideal.

6 hours ago, ovinomanc3r said:

Motti: ships gain hull points depending on its ship size.

Small 3

Medium 2

Large 1

Uh... this would actually be a good commander.

Arquitens with 8 hull. Raiders with 7. Demolisher with 8 hull.

3 minutes ago, flatpackhamster said:

I would definitely play this version of Vader! Keep him at 38pts and maybe make it a once per turn.

An ISD-II with Leading Shots...

1 minute ago, Bertie Wooster said:

An ISD-II with Leading Shots...

It would be a thing of beauty. I can just see it now, ISD 2 attacked by a Starhawk's front arc.

"Can I borrow your dice for my next attack please, I don't have enough. Yes, all of them. What? Why are you crying?"

1 hour ago, Bertie Wooster said:

Darth Vader - After defending against an attack, take your opponent's dice pool and add it to the dice pool of your next attack.

Also deploy Boba Fett squadron at distance 1 of your ship.

6 hours ago, ovinomanc3r said:

Motti: ships gain hull points depending on its ship size.

Small 3

Medium 2

Large 1

A six-hull Jerk Gozanti? Yes, please!

1 hour ago, Admiral Calkins said:

General Tagge: "At the start of the second round and the sixth round, each friendly ship may recover 2 of its discarded defense tokens."

At the star of the first round and at the end of the sixth you may recover ALL your discarded defense tokes.