So if a player wants to use quick path to power (e.g. they don't like the "newb" narrative theme of a bunch of padawan talents and don't want to pay an extra 10 xp per spec they actually want.... I'm personally in this group) I'm cool with that so i'd generally say "ok but you aren't going to loop back around for the cheap force rating from padawan" (I have allowed that once under extenuating circumstances, won't be repeating it)
But I know there are GMs who take issue with short path to power for a perceived power gaming issue
(which I don't get because from an open ended advancement, mid to long term view starting padawan, making a beeline to force rating and going knight, is more powerful, but it delays the character concept)
So if you are one of those GMs, and
1) your player was going to take force adherant universal spec (which isn't force sensitive and doesn't get a force rating) as their second spec (because it fit character concept), would you then allow them to use the quick path to power to "balance out" the "lost" force rating from the force adherant?
2) what if they want their second spec to be padawan survivor (which has a "savvy"/knowledgeable/not a "newb" theme), would you allow them to use quick path to power to start knight?
3) what about the jedi:knight/niman-disciple combo?
Point is they aren't short cutting to master, by starting knight via quick path to power?