3 hours ago, Reavern said:That seems like one of those statements about the impossibility of proving a negative that you often hear in arguments about religion, which is brilliantly embodied by the Invisible Pink Unicorn. You can't disprove the existence of the Invisible Pink Unicorn because it's invisible. And "believers" in the Invisible Pink Unicorn can't know that it is pink also because it's invisible.
The lack of data about Mon Mothma proves my point; or, at the very least, fails to disprove it.
I mean, those arguments are generally in favor of accepting an unfounded fact (worship, or in this case buffing Mothma) based on a lack of evidence to the contrary. Whereas inaction or further exploration as a default (i.e. what I'm arguing for) is the general philosophy of atheists/skeptics. It's also the philosophy for Armada game balance; this game is relatively "safe" because we have a mountain of useless cards instead of a handful of broken ones.
That's not to say I come down on one side of the issue, because I agree there definitely is room for balance improvement; here are 36 cards that I think are broadly agreed to be terrible, on paper and in practice:
Interdictor Combat Refit, Konstantine, Tagge, Cracken, Leia (commander, sorry not sorry geek19), Titus, Aresko, Gherant, Isard, Goran, Engineering Captain, Navigation Officer, Tactical Expert, Wing Commander, Engineering Team, Cluster Bombs, Redundant Shields, Heavy Turbolaser Turrets, Rapid Reload, Sensor Team, Phylon Q7s, Point Defense Reroute, NK-7s, High Capacity Ion Turbines, Corruptor, Executor, Jyn Erso, Independence, Liberty, Phoenix Home, Redemption, Lancers, Gar Saxon, Gauntlets, YV-666s, and the G-8 Experimental Projector.
We don't have data for them either, but I think you and most people here would agree that these cards fundamentally suck because of how they are written.
In my unproven opinion, Mothma's problems stem from the meta, not the way her card is written. Ignoring the fact there's a whole pile of vaguely redeemable stuff like Paragon or Lira Wessex between Mothma and this list, changing a commander to drag an archetype up from the depths is putting the cart before the horse. It locks the archetype to that commander and limits design space.
Plus, we should be fixing those terrible upgrades anyway, and doing so would almost certainly have resounding effects on the meta. For example, what if cluster bombs could trigger against any attacker (maybe with a range restriction, or damage suffered individually like SCBTs)? CR90s or MC30s might field a lot of copies in a single list, which is terrifying for the dominant Starhawk/ISD/SSD points fortress archetype centered around 1-2 ships. Boom, MSU is cool again, and so is Mothma.
Basically, we shouldn't "redeem" a diamond in the rough when redeeming garbage potentially serves the same purpose with increased flexibility.
Edited by The Jabbawookie