Hello everyone, My group are starting up a new Dark Heresy Campaign, we've completed our last campaign and now its time for new characters and story-line. Now the team (except myself) have created new characters that are differn't from there old ones or slightly simular. Now our team consists of;
Imperial Cleric, Melee/Range, Leader/Face man, Hand Cannon, Guard Shield (not sure which), and a Great Sword. So he basically covers anything that is lacking.
Feral Psyker; uses his strength and melee weapons more so than his psychic powers which he uses to crowd control (i.e spasm).
Imperial Guardsmen; Brawler of the group, usually is the 2nd guy, the guy playing him isn't very out going and follows whats the cleric says.
Now this is where your assistance is needed, My team is consisted of Leader, and two support characters. Even though Combat is the major role in the game, i still prefer to talk/mess with people and enemies. Our Cleric has only successfully talked us out of something once, he's not that great of a negotiator
example:
Cleric: Hello, Iam Brother Takl. I would like to speak with your commanding officer.
Smuggler: I don't think so bud, Ecclesiarchy or not.
Cleric: Please let us threw I wish to speak with your commanding officer
Smuggler: I SAID NO! *draws hand-cannon* Get out of here
*Guardsmen and Psyker dispatch the Smuggler*
Now, its not that he's a bad Cleric, he just doesn't relise that he needs to use FEAR instead of kindess. So should I take up a second talker? I wouldn't make another Cleric because thats just mean. But a Scum would be pretty entertaining.
Most of the time if the Cleric isn't playing Brother Snuggleston, we're usually getting are own Inquisitorial sitting muscles handed to us, So would a Heavy Support service? Know that 3/4ths of the team is melee, so Heavy Support would help but will probably be very restricted in melee brawls.
I would now like to hear from you, i take any and all advice (except asking the cleric to do better; it didn't work) giving your teams synergy and compatability would also be very helpful for me. And know I've read over the guides so many times I can play anything (Except Psykers because my party thinks it to dangerous for me to be one.) Iam also kinda of a dare-devil IDFK kinda person who knows when to blow up a building that will fall on a Truck full of drugs (actually did it).
(Even at rest, she gives them orders...)