44 minutes ago, Azrapse said:That's why both HOTAC and this came with the concept of waves or reinforcements. Nobody is expecting the AI to actually be good. They are expecting the AI to be overwhelming enough to suppose a challenge.
^^This
If you look at some decent solo/co-op games like Descent, Frostgrave/Rangers of the Shadowdeep, Mansions of Madness, etc., that have their origins as competitive games, its not about attempting to out-think the enemy, anymore. Its about accomplishing some task/objective while being efficient and surviving waves of enemies/attrition. No one should expect the AI opponents to be as smart or as challenging as another player, that's just not going to happen.
This Alpha version of the AI that FFG has released is working on the waves part. The objectives will likely come later.