Idea for Jango’s Slave 1

By Cpt ObVus, in X-Wing

I’m not a huge fan of Attack of the Clones, but my favorite parts of the film are definitely when nobody’s doing much talking. Which means mainly the action sequences.

Having said that, I think Jango Fett tends to be criminally underrepresented in games like this one, and I’d really like to see him appear in X-Wing. So I was brainstorming what Jango might look like in the game...

Jango Fett (Separatist Faction Firespray, alternate paint job)

Initiative 5 (maybe 6?)

Base stats, dial, & upgrade bar identical to the current Scum Firespray

”While attacking or defending, the opponent may not use [Force Charges] to modify dice.”

Cost: Not really sure.

Title: Jango Fett’s Slave 1 [1 charge]

After you make a Primary attack, you may drop one Device. If you do, you may spend [1 charge] to detonate that Device immediately.

Cost: Again, not really sure.

And maybe instead of “Device,” this text could instead read “Mine,” or even “Seismic Charge.” Dunno, just kicking ideas around. What do we think?

I just was thinking that this could give the CIS some things they need to diversify the faction identity some... a non-droid pilot, a medium base, a not-quite-so-gimmicky-but-fundamentally-strong ship that doesn’t lend itself to swarm play. I think the only thing I have trouble envisioning is what other pilot options might be available in the frame... but maybe this is a one pilot ship? There’s no rule that says we need more, but there could also be a “Separatist Mercenary” or something.

Feedback encouraged. 🙂

I like the focus on bombs for Jango, not sure your mentioned ability should be tied on the title, kind of feels it somehow should be his pilot ability, but it works. Should definitely be "Bombs" only.

However the shutdown of force-users seems very strong...too strong ihmo and would seriously knock the balance for the Republic...perhaps make it R1 only to make him somewhat like his son.

Jango wasn't like some master Jedi slayer, and a mechanic that exclusively targets force is really questionable. I would say it wouldn't even make sense for his ability to be indirectly trying to target Force, his only on screen apperance to fight in space vs a Jedi was to kite about with seismic charges and his two fights with Jedi were... lackluster and comically inept respectively.

I am worried about forcing bombs to go off instantly for a few reasons. For one, the Firespray is already extremely annoying to engage on from the front and back and being able to systems drop, shoot, drop, double boom would be a bit... much... unless the ship got a serious downgrade compared to the OG Firespray (I could see it becoming a 2 dice ship that focuses on devices, for example). I could see that being great on a less powerful and agile ship like a Y-wing, or a hypothetical 2 attack dice utility Firespray, but not on a copy paste of the Scumspray.

I also doubt he would end up having the Seps identity unless they re-introduced cross faction pilots, which I love. I got into scum because I love Y-wings and headhunters are neat, so being able to branch from my existing Y and head hunter by getting 2 more headhunters and a Y is why I now own like 10 scum ships, and it is baffling from a business decision why they don't have a few key branches but its unlikely they will actually come back.

Jango didn't align to seps anymore than Boba did with the Imperials: he showed up in one ground fight as a mercenary but most of his career he was an independent. If Cad Bane didn't make it into seps, Jango definitely shouldn't.

I feel like Jango was very good at suppressing the enemy with all his attacks. Could have something like:

Pilot Ability: After you perform an attack, if the defender modified their defense dice, they must gain 1 strain token.

Slave 1: (1 recurring charge, reload action) When a friendly bomb detonates, before the device is removed, you may spend 1 charge to choose 1 enemy ship within range 0-2 of the device. The chosen ship gains 1 deplete token.

Jango forces the an enemy ship to be predictable and do blue maneuvers to continue removing tokens so Jango can continue the pursuit. Or they can risk a non-blue and make themselves and easier target. The title represents the bombs detonations throwing off the enemies attacks and distracting them while Jango is being pursued.

Edited by intoxicatedALF

How about instead of just force, some sort of ability where you take a stress ansbthe Attacker can't spend charges to attack you? I.e ordnance/crack/lone wolf/force, but its only at r1. Could even have it like leias charges so your opponent has to time their shots well.

So it doesn't necessarily target force but does mean that every three turns you can only mod with focus/evade(juke) type abilities, or pilot abilities.

It also means obi can get around this by spending his focus and using his ability to focus again.

4 hours ago, dezzmont said:

If Cad Bane didn't make it into seps, Jango definitely shouldn't

Both should be Separatists. Gameplay-wise, the CIS really needs them.

I would like if they also had Scum cards/dials (for lore accuracy), but they wouldn't add much to the Scum faction.

4 hours ago, Sciencius said:

I like the focus on bombs for Jango, not sure your mentioned ability should be tied on the title, kind of feels it somehow should be his pilot ability, but it works. Should definitely be "Bombs" only.

However the shutdown of force-users seems very strong...too strong ihmo and would seriously knock the balance for the Republic...perhaps make it R1 only to make him somewhat like his son.

Too strong? I was thinking it was a fairly narrow ability. Doesn’t even do much against non-Jedi types. I mean, there are pilots out there who prevent opponents from “using green tokens to modify dice,” which is MUCH more powerful.

4 hours ago, dezzmont said:

Jango wasn't like some master Jedi slayer, and a mechanic that exclusively targets force is really questionable. I would say it wouldn't even make sense for his ability to be indirectly trying to target Force, his only on screen apperance to fight in space vs a Jedi was to kite about with seismic charges and his two fights with Jedi were... lackluster and comically inept respectively.

I am worried about forcing bombs to go off instantly for a few reasons. For one, the Firespray is already extremely annoying to engage on from the front and back and being able to systems drop, shoot, drop, double boom would be a bit... much... unless the ship got a serious downgrade compared to the OG Firespray (I could see it becoming a 2 dice ship that focuses on devices, for example). I could see that being great on a less powerful and agile ship like a Y-wing, or a hypothetical 2 attack dice utility Firespray, but not on a copy paste of the Scumspray.

I also doubt he would end up having the Seps identity unless they re-introduced cross faction pilots, which I love. I got into scum because I love Y-wings and headhunters are neat, so being able to branch from my existing Y and head hunter by getting 2 more headhunters and a Y is why I now own like 10 scum ships, and it is baffling from a business decision why they don't have a few key branches but its unlikely they will actually come back.

Jango didn't align to seps anymore than Boba did with the Imperials: he showed up in one ground fight as a mercenary but most of his career he was an independent. If Cad Bane didn't make it into seps, Jango definitely shouldn't.

”Lackluster” and “comically inept?” We’re both talking about AotC, right? Let’s recap...

Jango is definitely not intimidated by Jedi, and it’s implied that he’s faced them before. He mean-mugs Kenobi face-to-face without flinching. A few minutes later, he has an extended (and hardly lackluster, it’s the coolest scene in the movie!) one-on-one battle with Obi-Wan—demonstrably one of the most skilled living Jedi warriors, slayer of Maul (until Maul’s frankly silly resurrection), slayer of Greivous, survivor of multiple battles with other Sith and Dark Acolytes, THAT Obi-Wan—and fights him to a standstill. When he encounters Obi-Wan again, over Geonosis, he makes Kenobi look absolutely silly. As I recall, Obi-Wan hardly (never?) gets a shot off, and spends most of the fight running for his life, barely escaping in the end. Obi-Wan May hate flying, but he’s good at it, even by Jedi standards, and he’s helpless against Jango.

On the planet’s surface, Jango aids in the capture of Anakin and Padmé, and when dozens of lightsaber-wielding space-wizards start jumping out of the sky, it’s not like he jumps in his Firespray and skedaddles. He straight up ices one (Coleman Trebor, if my memory for ridiculous Star Wars names serves) with his blasters, and singes Mace F***ing Windu with a flamethrower before proceeding to engage him in close combat. Sure, THAT doesn’t go so well (partly due to an equipment malfunction, the Fetts seem to have bad luck with a jetpacks), but it is, after all, Mace F***ing Windu, who would himself go on to nearly destroy Darth Sidious, arguably the most powerful Sith Lord who ever lived.

Now, “some sort of master Jedi slayer?” Maybe not. But Jango clearly does better against Jedi than pretty much anyone we see who isn’t also wielding a lightsaber, has probably trained to fight them, and obviously has some decent tactics and tricks up his sleeve to deal with them, both in and out of the cockpit. So thematically speaking, I stand by my idea. His ability isn’t meant to overpower Jedi, it just evens the odds against them; they use the Force, he uses his training and skill to mitigate that advantage. Mechanically, it’s not even all that powerful, as I pointed out above.

As for the “drop-shoot-drop-double boom,” I suppose he could do that, as written. I’m not married to that idea.

And to his faction identity, sure, he’d make for fine Scum. But he’s as much a “Separatist” as Maul is, and as much a Separatist as Dash is a Rebel. Jango does very little for the Scum faction (though I certainly wouldn’t mind him appearing as a Scum pilot also), but he does a lot for the CIS, and making him a Separatist is easily justified. Sometimes you put the pieces in the faction that needs them.

22 minutes ago, Cpt ObVus said:

Too strong? I was thinking it was a fairly narrow ability. Doesn’t even do much against non-Jedi types. I mean, there are pilots out there who prevent opponents from “using green tokens to modify dice,” which is MUCH more powerful.

”Lackluster” and “comically inept?” We’re both talking about AotC, right? Let’s recap...

Jango is definitely not intimidated by Jedi, and it’s implied that he’s faced them before. He mean-mugs Kenobi face-to-face without flinching. A few minutes later, he has an extended (and hardly lackluster, it’s the coolest scene in the movie!) one-on-one battle with Obi-Wan—demonstrably one of the most skilled living Jedi warriors, slayer of Maul (until Maul’s frankly silly resurrection), slayer of Greivous, survivor of multiple battles with other Sith and Dark Acolytes, THAT Obi-Wan—and fights him to a standstill. When he encounters Obi-Wan again, over Geonosis, he makes Kenobi look absolutely silly. As I recall, Obi-Wan hardly (never?) gets a shot off, and spends most of the fight running for his life, barely escaping in the end. Obi-Wan May hate flying, but he’s good at it, even by Jedi standards, and he’s helpless against Jango.

On the planet’s surface, Jango aids in the capture of Anakin and Padmé, and when dozens of lightsaber-wielding space-wizards start jumping out of the sky, it’s not like he jumps in his Firespray and skedaddles. He straight up ices one (Coleman Trebor, if my memory for ridiculous Star Wars names serves) with his blasters, and singes Mace F***ing Windu with a flamethrower before proceeding to engage him in close combat. Sure, THAT doesn’t go so well (partly due to an equipment malfunction, the Fetts seem to have bad luck with a jetpacks), but it is, after all, Mace F***ing Windu, who would himself go on to nearly destroy Darth Sidious, arguably the most powerful Sith Lord who ever lived.

Now, “some sort of master Jedi slayer?” Maybe not. But Jango clearly does better against Jedi than pretty much anyone we see who isn’t also wielding a lightsaber, has probably trained to fight them, and obviously has some decent tactics and tricks up his sleeve to deal with them, both in and out of the cockpit. So thematically speaking, I stand by my idea. His ability isn’t meant to overpower Jedi, it just evens the odds against them; they use the Force, he uses his training and skill to mitigate that advantage. Mechanically, it’s not even all that powerful, as I pointed out above.

As for the “drop-shoot-drop-double boom,” I suppose he could do that, as written. I’m not married to that idea.

And to his faction identity, sure, he’d make for fine Scum. But he’s as much a “Separatist” as Maul is, and as much a Separatist as Dash is a Rebel. Jango does very little for the Scum faction (though I certainly wouldn’t mind him appearing as a Scum pilot also), but he does a lot for the CIS, and making him a Separatist is easily justified. Sometimes you put the pieces in the faction that needs them.

Honestly this is all pretty bang on. this whole sentiment that Pilot X can't be with Faction Y because that is not their TRUE alignment is silly for a game. If that was a hard and fast rule Scum would have a massive advantage getting all bounty hunters and "fringe" heroes and villains because they weren't TRULY a this or a that.

If we get Jango, he should be CIS. Give me a scum pilot card in the pack and boom, good enough. I would hold off myself on a CIS Firespray though until we see/get more ships for it. Likely there will not be anything else in the works that would be even close to doing what a Firespray could for the faction (even the above variations mentioned) but might as well wait and see first.

9 hours ago, intoxicatedALF said:

I feel like Jango was very good at suppressing the enemy with all his attacks. Could have something like:

Pilot Ability: After you perform an attack, if the defender modified their defense dice, they must gain 1 strain token.

Slave 1: (1 recurring charge, reload action) When a friendly bomb detonates, before the device is removed, you may spend 1 charge to choose 1 enemy ship within range 0-2 of the device. The chosen ship gains 1 deplete token.

Jango forces the an enemy ship to be predictable and do blue maneuvers to continue removing tokens so Jango can continue the pursuit. Or they can risk a non-blue and make themselves and easier target. The title represents the bombs detonations throwing off the enemies attacks and distracting them while Jango is being pursued.

I like these alot. The pilot ability works for any ship, and is very annoying for jedi since their blue maneuvers are just straights and banks, making jango pursuit easier or get away. Jedi may have to start taking r4 astromechs instaed of regen 🙂

The slave 1 title is simple but makes not exactly hitting your target with the bomb itself still effective with a range 2 deplete. Very nice touch.

12 hours ago, intoxicatedALF said:

I feel like Jango was very good at suppressing the enemy with all his attacks. Could have something like:

Pilot Ability: After you perform an attack, if the defender modified their defense dice, they must gain 1 strain token.

Slave 1: (1 recurring charge, reload action) When a friendly bomb detonates, before the device is removed, you may spend 1 charge to choose 1 enemy ship within range 0-2 of the device. The chosen ship gains 1 deplete token.

Jango forces the an enemy ship to be predictable and do blue maneuvers to continue removing tokens so Jango can continue the pursuit. Or they can risk a non-blue and make themselves and easier target. The title represents the bombs detonations throwing off the enemies attacks and distracting them while Jango is being pursued.

Interesting, and well thought-out, but very very powerful. I was taking a bit of a different tack with my concept of Jango; I intentionally wanted his pilot ability to be a bit powered down, since A) the basic Firespray dial and stats are already sick, and B) I figure he has to be at least i5, and possibly i6, and A + B = already a powerful ship, which is gonna be pricey. I fear with an ability like you’re outlining here, he’s gonna cost a billion points, and/or draw complaints due to power level.

My concept gives him a more level playing field against high-powered Jedi/Sith and large ships with Force crew, but doesn’t punish the **** out of mid-initiative guys who just want to play the game with their Evade and Focus tokens.

Edited by Cpt ObVus
On 5/29/2020 at 8:23 AM, Cpt ObVus said:

Initiative 5 (maybe 6?)

Base stats, dial, & upgrade bar identical to the current Scum Firespray

”While attacking or defending, the opponent may not use [Force Charges] to modify dice.”

Cost: Not really sure.

Title: Jango Fett’s Slave 1 [1 charge]

After you make a Primary attack, you may drop one Device. If you do, you may spend [1 charge] to detonate that Device immediately.

Cost: Again, not really sure.

I like the ability, I don't like the title so much..

Feels like 1.0 bombs, and moving at I5/6, getting to shot 3/4 dice (no force mods for defender), and then place a bomb with perfect knowledge on enemy positions

I had brainstormed up a Cad Bane pilot ability as basically, when attacking or defending, you may spend one charge. If you do the defender may not use force charges to modify dice. I think thematically it fits Cad very well since he continually stymies Jedi. Seemed to fit him better than Jango.

I actually had the ability to detonate a bomb after you drop one and Jango's pilot ability instead of the title (since I have him as a Scum pilot and Slave 1 is already taken for that faction). Basically, Jango would have two non-recurring charges, and his ability would read "after you drop a bomb, you may spend 1 charge to detonate that bomb immediately". This would pair well with seismics (Thematic!) since it's easlier to be out of range of an obstacle when you immediately drop.

Also, the ability pairs well with Cad Bane crew who has the same timing window.

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Jango could drop a bomb, then red boost to safety, then detonate it. Since both were bounty hunters that worked for the CIS, it would be cool for this pairing to synergize.

Edited by 5050Saint

I actually think Jango's ability shouldn't be bomb related and should echo his son's ability except instead of modifying dice himself he prevents modification.

His iconic match up is against Obi-Wan and as such I think it should impact force users but not be so hyper situational that he's useless if you go against non force users.

"While attacking or defending, enemy ships at range 1 - 2 cannot modify [FOCUS] results."

The idea of this is that Jedi cannot use force charges or focus results (which Obi-Wans ability focuses on) and allied ships can't spend focus tokens for the normal effect. However, if there are other effects that require a focus or force token ability, he does not shut down that ability.

If we're going with an angle of Jango MUST be bomb related because 'Wooo...Seizmic....' then I would insist this ability be given to a Boba Fett (Young) gunner card so that Boba is encouraged to be run as an upgrade on his father's ship.

Edited by Ebak
2 hours ago, Ebak said:

"While attacking or defending, enemy ships at range 1 - 2 cannot modify [FOCUS] results."

That is a huge swath of area cut out by Jango, and quite a bit strong. Consider both Amidala and Ember as way to dial that ability back some.

2 hours ago, 5050Saint said:

That is a huge swath of area cut out by Jango, and quite a bit strong. Consider both Amidala and Ember as way to dial that ability back some.

True, part of me felt that Range 1 is a bit too restrictive, I dunno.