For an upcoming sandbox game I'm going to be running, one of my players originally was looking at being a Squib Droid Tech, but after a spurt of inspiration yesterday, got the inspiration for a pirate lord of sorts.
Now, I'm not apposed to this idea, even if it drastically changes the campaign from its original course to pull it off. I did encourage her to talk to the rest of the party to see if they would be down with her doing that, but the actual build is somewhat tricky to pull off from whats out there currently.
Ideal end goal: felinoid with decent ranged skill, strong ability to lead and coerce targets, and Force sensitivity with some lightsaber skill. (A lot, I know, but work with me)
Build so far: Starting with Farghul in the Guardian career with the Warleader specialization, followed by the Ship Captain and Pirate Specialization, ending with the Force Sensitive Outcast. None of this is set in stone, but from what she told me and the trees that I know of, this is the best we could come up with.
Anyone have any suggestions or feedbacks to help this become a reality?