IMO what we
need
to fill design space is a decent Range 1-2 torpedo. I could maybe see the concept of a partially eye-guided torpedo with 3 dice and 3 charges working something like this?
Attack (Focus/Calculate): Spend 1 charge to perform this attack. During the Modify Attack Dice step, you may change 1 Hit result to a Crit result.
Attack (TL): Spend 2 charges to perform this attack. During the Roll Attack Dice step, you may roll 1 additional attack die. During the Modify Attack Dice step, you may change 1 Blank result to a Focus result.
I dunno. I feel like Torpedoes are generally in a good and useful place for the most part right now, though they’re pricey enough that you have to have a plan if you’re using them. It’s really more the R1-2 band that feels like there’s an absence. It’s hard to use APTs sometimes, and you only get 1 charge besides. But that R1-2 band is where a lot of action ends up happening.
Edited by CoffeeMinionSpicing up the 1-charge option, and making the dice mod timing more flexible