First games tonight

By Supertimland, in Army Building

Going to play my first games tonight.

My LGS finally had something in the way of a staple in stock for once, so I managed to pick up a box of taun tauns to try out too.

These are the lists I settled on based on what I have currently and what advice I've seen and been given on this forum.

Rebels - 10 activations - 800/800

Luke Skywalker (160 + 25 = 185)
--Force Push (10), Hope (3), Emergency Stims (12)
Rebel Officer (50 + 0 = 50)

Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)

Rebel Commandos (Strike Team) (20 + 28 = 48)
--DH-447 Sniper (28)

Tauntaun Riders (90 + 9 = 99)
--Tenacity (4), Comms Jammer (5)
AT-RT (55 + 30 = 85)
--HQ Uplink (10), AT-RT Rotary Blaster (20)
AT-RT (55 + 30 = 85)
--HQ Uplink (10), AT-RT Rotary Blaster (20)

Commands:
Son of Skywalker (1), You Serve Your Master Well (1), My Ally Is the Force (2), Full of Surprises (2), Covering Fire (3), Return of the Jedi (3), Standing Orders (4)

Imperials - 10 Activations - 800/800

General Veers (80 + 10 = 90)
--Aggressive Tactics (10)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Shoretroopers (52 + 0 = 52)
DF-90 Mortar Trooper (36 + 0 = 36)

Scout Troopers (Strike Team) (20 + 28 = 48)
--DLT-19x Sniper (28)

74-Z Speeder Bikes (75 + 10 = 85)
--HQ Uplink (10)
74-Z Speeder Bikes (75 + 10 = 85)
--HQ Uplink (10)
AT-ST (170 + 30 = 200)
--Imperial Hammers Elite Armor Pilot (10), 88 Twin Light Blaster Cannon (20)

Commands:
Ambush (1), Maximum Firepower (1), Pinned Down (2), Evasive Maneuvers (2), Coordinated Fire (3), Imperial Discipline (3), Standing Orders (4)

Any easy changes, in particular wargear/powers? Command changes (I was shooting in the dark with these)?

TIA

Edited by Supertimland
error

You really want the heavy option on the Shoretroopers. To get the 32 points to have it I would swap the bike HQ uplinks to long range comlinks to save 5 points on each and drop one DLT from a stormtrooper unit.

That Rebel Officer isn't doing much for you. If you drop it and all the Comms upgrades on your Support units you can bring another Z-6 Rebel Trooper squad. The Speeder Bikes are probably better off with Long Range comms as well. With those savings and if you drop a DLT you can add the heavy onto the Shores.

Edit: LOL, I just saw the other guy suggested the exact same thing.

Edited by arnoldrew
11 hours ago, Welshie13 said:

You really want the heavy option on the Shoretroopers. To get the 32 points to have it I would swap the bike HQ uplinks to long range comlinks to save 5 points on each and drop one DLT from a stormtrooper unit.

10 hours ago, arnoldrew said:

That Rebel Officer isn't doing much for you. If you drop it and all the Comms upgrades on your Support units you can bring another Z-6 Rebel Trooper squad. The Speeder Bikes are probably better off with Long Range comms as well. With those savings and if you drop a DLT you can add the heavy onto the Shores.

Edit: LOL, I just saw the other guy suggested the exact same thing.

Yeah I'll be making that shoretrooper change for the next game.

@arnoldrew I only have 4 rebel trooper units unfortunately. If I want to add more rebel corps it would have to be fleets of which I have 2 units.

Edited by Supertimland