Going to play my first games tonight.
My LGS finally had something in the way of a staple in stock for once, so I managed to pick up a box of taun tauns to try out too.
These are the lists I settled on based on what I have currently and what advice I've seen and been given on this forum.
Rebels - 10 activations - 800/800
Luke Skywalker (160 + 25 = 185)
--Force Push (10), Hope (3), Emergency Stims (12)
Rebel Officer (50 + 0 = 50)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Troopers (40 + 22 = 62)
--Z-6 Trooper (22)
Rebel Commandos (Strike Team) (20 + 28 = 48)
--DH-447 Sniper (28)
Tauntaun Riders (90 + 9 = 99)
--Tenacity (4), Comms Jammer (5)
AT-RT (55 + 30 = 85)
--HQ Uplink (10), AT-RT Rotary Blaster (20)
AT-RT (55 + 30 = 85)
--HQ Uplink (10), AT-RT Rotary Blaster (20)
Commands:
Son of Skywalker (1), You Serve Your Master Well (1), My Ally Is the Force (2), Full of Surprises (2), Covering Fire (3), Return of the Jedi (3), Standing Orders (4)
Imperials - 10 Activations - 800/800
General Veers (80 + 10 = 90)
--Aggressive Tactics (10)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)
Shoretroopers (52 + 0 = 52)
DF-90 Mortar Trooper (36 + 0 = 36)
Scout Troopers (Strike Team) (20 + 28 = 48)
--DLT-19x Sniper (28)
74-Z Speeder Bikes (75 + 10 = 85)
--HQ Uplink (10)
74-Z Speeder Bikes (75 + 10 = 85)
--HQ Uplink (10)
AT-ST (170 + 30 = 200)
--Imperial Hammers Elite Armor Pilot (10), 88 Twin Light Blaster Cannon (20)
Commands:
Ambush (1), Maximum Firepower (1), Pinned Down (2), Evasive Maneuvers (2), Coordinated Fire (3), Imperial Discipline (3), Standing Orders (4)
Any easy changes, in particular wargear/powers? Command changes (I was shooting in the dark with these)?
TIA
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