7 hours ago, theBitterFig said:Does it though?
I mean, I love me some Delta Defenders. But Juke... Juke is just a bad idea, a bad design. Counter-point to the counter-point, suppose Juke just doesn't exist?
Either it's busted strong, or hilariously under-powered. Both of those are bad. It's the reason for so many Phantom nerfs, why the N-1 doesn't have a Talented generic (even though I don't even think 5 Juke N-1s would be that good... just give it a shot in FlyCasual). Juke is just a really unhealthy card. It scales awkwardly across a list, people hate having their already-bad green dice made worse, and it becomes the ultimate trap card for bad jank builds where folks are trying to squeeze Juke into someone who doesn't even have a natural Evade action. Just be gone with it.
So if I think Juke is just a bad card that shouldn't exist. And if I think that, then you'd see why I think it's a really terrible idea for a buff* to turn something into a free-evade-plus-Juke machine.
I kinda don't care whether it'd be too strong or too weak. It'll be one or the other. I just think it's the wrong direction things should be headed, and it'd be better to do something different.
* Also, @Blail Blerg is right that the specific Wingman cards are just way too complicated. Removing those complications and buffing stats is just easier.
thanks.
(Also not to confuse anyone, but things like 1.0 Sfoils-FAA, which I enjoyed, were also too complex. I did not appreciate that level of complexity from FFG, even though I completely welcomed the the fixes and our 5X overlords. I know that contradiction can be hard to understand.)
Man I miss playing this game. 2 die ships. Now I'm excited to try them.
Been trying to make Z-95s work before the fire nation attacked.
Edited by Blail Blerg