Thoughts on how to improve the A-wing in 2.0

By brupl, in X-Wing

i like the idea of Arvel and Green Squadron A-wings with intimidation and Starbird. Block on the first turn, then k/sloop on through. Add Leia for some extra spice. Not super easy to pull off, but it could be a great tool for RZ-1s, even if they can't actually kturn that round.

5 hours ago, svelok said:

if it's cheap enough for RZ1s it's gonna be complete cancer on RZ2s, or if it's priced correctly on RZ2s it's gonna be way too expensive for RZ1s.

Yeah.

I mean, there's a potentially cool strategy for Rebel A-Wings where they'll do a lot of block-and-lock, and fly past folks and return with missiles ready, and so forth. Something like Starbird Slash would be kinda neat in that. At what price, though?

If it costs something so a Rebel A-Wing would want it, it'll be hellish on an RZ-2. Fly past (with those glorious 3 Bank Blues), flip the guns, and you've added Outmaneuver to Heroic and Optics.

I keep coming back to my central thought about E-Wings and RZ-1s. They don't really need new tricks: they're kinda interesting as they are. They just need to be cheaper.

5 hours ago, Elbastido said:

Not if there's also a config to allow RZ-1s to rotate their guns in a similar fashion to the RZ-2.

I hope this never happens. It'd be the most lazy and boring thing FFG could do.

The only *ONLY* way it wouldn't be: they don't have any way to rotate back. Ever. Flip once, and you're flipped for the whole game. Maybe *MAYBE* then it'd be interesting.

Probably still terrible.

Edited by theBitterFig
32 minutes ago, theBitterFig said:

I hope this never happens. It'd be the most lazy and boring thing FFG could do.

The only *ONLY* way it wouldn't be: they don't have any way to rotate back. Ever. Flip once, and you're flipped for the whole game. Maybe *MAYBE* then it'd be interesting.

Probably still terrible.

What about a 2-3 limited, or a unique pilot that has the frontback turret, but no forward arc like the RZ2A's? That would keep it reined in. But would add some lore + fun to the Rebel A's Without access to Adv Optics, I am not as annoyed by turret A's

10 minutes ago, 5050Saint said:

What about a 2-3 limited, or a unique pilot that has the frontback turret, but no forward arc like the RZ2A's? That would keep it reined in. But would add some lore + fun to the Rebel A's Without access to Adv Optics, I am not as annoyed by turret A's

I'd be more inclined to see one pilot with just a printed rear arc and no front arc on the pilot card or token. That'd be kinda hilarious.

It's less about annoyance with turret As, and more about it being a boring idea. I don't want to "fix" the Kihraxz by giving it bendy barrel rolls, for example. I don't want every ship to feel the same.

That said, there better be some sort of Illicit that grants small ships a one-time sideslip.

If Tycho would be released in 2.0 what would his pilot ability read? "You may preform white actions even while stressed"? Also, i'm not sure if i posted this idea earlier in the thread, but what if there were a missile that was designed to be only for interceptors.

Cruise Missiles:

1 Red Dice (Front Arc)

Ordinance

Range 1-3

2 charges

Small ship with evade action only

Attack [target lock]: Spend one charge. While you preform this attack, you may roll an additional number of dice equal to the speed of maneuver you completed this round, to a maximum of four.

This would benefit the fast ships though would probably have to be priced pretty high because of the 5 dice capabilities. I also think that the A-wing should get the sensor slot. Maybe thats too powerful. I do agree with @theBitterFig though. The best way to do an RZ-1 with a turret would be through a single pilot's ability, or maybe a title...

Perhaps the best way to buff the RZ-1 is through a specific Talent upgrade, and just better pilots. It is dissapointing to see how many more pilots the RZ-2 has (they have 200,000 pilots already and more than a million on the way...).

24 minutes ago, Gupa-nupa said:

If Tycho would be released in 2.0 what would his pilot ability read? "You may preform white actions even while stressed"?

"While you have 2 or fewer stress tokens, you may perform actions on your action bar, even while stressed." Give or take the "on your action bar", that's just future proofing.

Edited by 5050Saint
7 hours ago, Rossetti1828 said:

Outmaneuver is front arc attacks only!

Combo with Intimidation? Bump one turn, fly through the next.

If only there was a Rebel A-wing pilot that could bump easily....

😒

Outmaneuver: "While you perform a Icon arc standard front attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die ."

Strain: "While a strained ship defends, it rolls 1 fewer defense die ."

Effectively the same thing...

57 minutes ago, Hiemfire said:

😒

Outmaneuver: "While you perform a Icon arc standard front attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die ."

Strain: "While a strained ship defends, it rolls 1 fewer defense die ."

Effectively the same thing...

Thanks for the clarification, I thought you meant Outmaneuver+Starbird strain for -2 greens. Seeing RZ-2 Starbird as an 'Outmaneuver equivalent' makes sense.

Edited by nitrobenz
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