On 5/22/2020 at 7:50 AM, theBitterFig said:2.B: I've seen an absurd Miranda/Esege/Wedge list where the K-Wings are wicked overloaded, Miranda has Han Gunner (makes sense... early turret attack followed by missiles), and it looks like it shouldn't work, but at least one player has reported fun games with it. I guess what I'm saying is there's probably some wacky fun to have with them, even if they aren't dominating tournaments.
I haven't read the whole fleet yet, but I'm probably the one who loved the fleet.
@Cpt ObVus It's not meta-strong IMO, but it's a lot of fun. Here ya go:
Miranda Doni (42)
Barrage Rockets (8)
Han Solo (14)
Sabine Wren (3)
Seismic Charges (3)
Proton Bombs (5)
Advanced SLAM (3)
Ship total: 78 Half Points: 39 Threshold: 5
Wedge Antilles (55)
Crack Shot (1)
Servomotor S-Foils (0)
Ship total: 56 Half Points: 28 Threshold: 3
Esege Tuketu (44)
Barrage Rockets (8)
Perceptive Copilot (8)
Proton Bombs (5)
Delayed Fuses (1)
Ship total: 66 Half Points: 33 Threshold: 5
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z17XW97WW84W57W71W69W104Y5X116WWWW142Y18XW97WWW54W69WW236&sn=A Revised Miranda Fleet2&obs=
Miranda can make an init 7 turret shot, either pumping a shield into damage or dropping the dice to regain her shield (at init 7 that's great) and stay safe. Barrage Rockets ideally let her attack again at init 4 if enemies are in front, and bombs help to cover her rear and give her space to flee. She SLAMs to bail out of trouble or to get turned around, and Advanced SLAM lets her either grab a lock or reload something on those turns since she won't be shooting, or just focus for survival.
Esege is a fantastic support unit, helping both Wedge and Miranda with the much-needed dice modifications, including on defense. This helps Wedge last a lot longer and be a bit more aggressive -- I've been reprimanded for not having shield regen on Wedge, but it's just not my playstyle. And when Esege's focuses mean Wedge can land a Lock + Focus shot, it really hurts the target.
I love what Sabine does, but I'm saddened at just how nerfed tractors are now, since they were her most fun option. And she's a lot less important if there are medium or large ships on the enemy team, since half her tokens will do nothing. You might replace her with Jyn if preferred...?
I should note though that for such an expensive ship, Esege isn't very dangerous on his own. So maybe be aggressive with him to block and get into the tussle to drop bombs, since it's better to deal that damage now and burn fast to contribute, than to be the last standing. But it's often even more important to get his action to focus, or else his support is meaningless. So that can be tough when in the tussle because your fat hips tend to bump. His best weapon is his support ability, followed by bombs, followed by his rockets or turret. A big help is Delayed Fuses, letting him better control the battlefield and either deter or punish people going places the team doesn't want them.
On the ideal round Miranda is attacking twice and hitting things behind her with bombs, but that ideal rarely happens. Approaching aggressive to start is fine, but you'll quickly need to be patient and strategic with her, and not get too greedy. She can be really durable, or she can burn down in just a round or two of focused fire. And she can never regen past 1 shield... She is not the TLT-strafing monster of 1E anymore. I suppose that's part of the reason I built the fleet, make something nifty with her muted form.