What if FFG created another brand new ship?

By Crabbok, in Star Wars: Armada

I think it would be cool to implement a neutral ship that adds a little different gameplay?!
Maybe add the "First Light" from Drydon Voss or Crimson Dawn to fly through the play are.

One round played and steered by Player 1, the next round by Player 2 and so on... giving tactical advantags, firepower, salvo etc.

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Interesting concept. Could be fun.

Even if it just serves the same purpose i’d like to see some more model variety.

Maybe new Mon Cal variants for all the Mon Cal ships in the game where the model is sold straight, designed to plug onto the existing bases?

2 hours ago, Forresto said:

Even if it just serves the same purpose i’d like to see some more model variety.

Maybe new Mon Cal variants for all the Mon Cal ships in the game where the model is sold straight, designed to plug onto the existing bases?

I am in total agreement. I play this game as much for the models as for the game play. Alas, with the way the cardboard bases are designed (and written into the rules), I'd say the odds of this coming to fruition are slim to none. Perhaps to make it easier, the products could be titled "Assault Frigate Mk II Expansion Alternate Model" or something to that effect. Nonetheless, I wouldn't hold my breath.

On 7/7/2020 at 5:44 AM, M0N0LITH said:

I think it would be cool to implement a neutral ship that adds a little different gameplay?!
Maybe add the "First Light" from Drydon Voss or Crimson Dawn to fly through the play are.

Rogues and Villains 2, perhaps? What else could be included? Lando's Lady Luck ? Mando's Razor Crest ? (No, I didn't intend for those to rhyme. ;) ) Dr. Aphra's Ark Angel ? Jango's Slave I ? (No reason R&V2 couldn't include factions for Clone Wars as well.) The more I think about it, the more I want it.

Edited by Rmcarrier1

New to this community, so it feels a bit presumptuous adding my thoughts here... but if we deleted the presumptuous thoughts of the ignorant I don't know what would be left of the internet 🤓

I'd like to see a larger number of ship archetypes, and consequently a larger range of possible fleet archetypes.

Thinking about WWII naval combat as a model, Armada has already got a range of small to large battleships specialising in close- to longer-range combat, plus carriers and air support. Within that range there's a mix of manoeuvrability, firepower and armour to give some good fleet options and a wide spectrum of play styles.

We don't really have anything to match the WWII ship types below:

Submarines. The Armada equivalent (stealth ship? Advanced cloaking?) could be managed using tokens, or blank ship stands that have the ship added when it is identified. Also gives a nice range of sub-hunting ships and squadrons. Once you get within 3 you find out if the token is a ship or a false ping... but some upgrades give you a longer detection range... and the stealth ship has to come out of cloaking to attack or command squadrons... and the stealth ship can deploy further forward...

Super-long range artillery. I don't mean like the Onager... I mean hits anywhere on the board, maybe with an area effect or template (or use the planetary ion cannon targeting mechanism) but delayed impact and very weak (single red) damage. And a minimum range - get in close enough and it can't hit you. The kind of thing that heavy ships can just shrug off and more manoeuvrable ships avoid, but could pose a problem for dense groups of squadrons. Much like AA fire - a good reason to spread the squadrons out a bit instead of flying in a big blob. And could start to be a problem for larger ships if used in sufficient quantity. I do like the idea of slow-moving artillery vessels hiding out in the deployment zone and lobbing artillery all over the board... gives that flanking corvette a nice target to chase...

Mines / minesweepers. We've got the proximity mines already...

Freighters / merchant marine / troop transports . This would require special objectives, like a variation on Blockade Run. With the transports being weaker and slower than dedicated combat vessels, with high command and low squadron... but cheap and worth a lot of VPs for each one that delivers the cargo / is vaporised. Think of a "hunting wolf pack" style of game, rather than two evenly matched fleets.

The risk of more options is of course that fleets need to be able to counter a wider range of ship types to avoid being tabled by particular builds. One fix (of many) could be for players to use a larger (say 600pt) list, from which they select their actual fleet after they see their opponents long-list and choose the objective, but before they see their opponent's final list.