What if FFG created another brand new ship?

By Crabbok, in Star Wars: Armada

They've been on the pioneering fore-front before - working with Lucasfilm to create the Raider for X-Wing to fill the role of an Imperial Corvette that also looked like a "Triangle".

They've designed the Starhawk when it was unknown to the world (Appearance-wise).

Suppose they had another shot at making a completely new ship from scratch for Armada - what would you wanna see? (Physical design, or mechanical concepts either or both are fine)

BTW- And yes I know there's PLENTY of stuff from legends and canon both that aren't in game yet - just play along - perhaps there's a tie-in to a new story about a brand new ship design or something.

Edited by Crabbok

For the record I'd be down to see another rebel Medium ship.

A republic large ship. Another republic medium ship to go with the Venator. Possibly something not-triangular to diversify options during early Clone Wars.

I would love a FFG Fractalsponge collaboration, his designs are stellar.

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http://fractalsponge.net/?p=4517

6 hours ago, Crabbok said:

For the record I'd be down to see another rebel Medium ship.

Looking at the medium ships we have so far, basically all of them are just *not-quit-large* ships;

- 2/4 are slow (speed 2)

- 2/4 are 3-command ships

- 2/4 **really** lack maneuverability

- 2/4 are really highly specialized to a singular aspect of the game

I would like to see some thing that becomes a medium from the other direction; it's more like a small ship than the other mediums now. I would worry that it would end up as just a "better Frigate Mk II" - I think it would be hard to find it a particular niche...

But, if it was differentiated, it could work - maybe a 2-command, 3-speed (with one II-turn at sp 2) primarily blue/black dice ship - it would fill a role for the rebels similar to an Imperial Gladiator (which the Hammerheads are the best option for rebels currently I think?). It would end up kinda expensive in points, I reckon, but that's okay...

I also have no idea what ship from canon or legends could possibly be thrown into this role, but those are the niches I see offhand...

23 minutes ago, Benmartin said:

I would like to see some thing that becomes a medium from the other direction; it's more like a small ship than the other mediums now. I would worry that it would end up as just a "better Frigate Mk II" - I think it would be hard to find it a particular niche...

But, if it was differentiated, it could work - maybe a 2-command, 3-speed (with one II-turn at sp 2) primarily blue/black dice ship - it would fill a role for the rebels similar to an Imperial Gladiator (which the Hammerheads are the best option for rebels currently I think?). It would end up kinda expensive in points, I reckon, but that's okay...

I also have no idea what ship from canon or legends could possibly be thrown into this role, but those are the niches I see offhand...

But then why not make it a small base, speed 4 ship aka the MC30...

53 minutes ago, Cap116 said:

But then why not make it a small base, speed 4 ship aka the MC30...

Well, that's the real trick, isn't it? - finding a niche for a new ship...

Maybe you're right that the niche I'm thinking of is already filled for the rebels by the MC30.... They already are survivable enough up close, so yeah I guess they do meet this need the way I'm talking about...

Though I'm not really sure what other niche the rebels need that isn't already filled, or where a new ship wouldn't simply be "a better version of X"....

I mean, it would be neat to have a dedicated carrier / squadron command ship, for example - but that would be just "a better Pelta", and for the most part, dedicated-role ships don't really fit with the rest of the rebel design ethos, right? Their ships are generalists, mostly...

So I dunno.

I would certainly think that another rebel medium ship would bring balance to the force.

The trouble is that the AFMk2 does all the medium base jobs well enough but doesn't excel so in order to create a new ship that's sufficiently different you have to specialise, and then you're going down the Imperial road of specific ships for specific jobs. If it didn't look quite so ugly I think it would be better loved.

There are a couple of options I suppose (based only on what I remember from playing star wars supremacy)

Assault frigate - command 2, squads 1, engineering 3, red and blues out the side. brace, redirect, contain, speed 3.

Liberator cruiser - command 2, squads 4, engineering 3, good mix of firepower but no defensive retrofit and brace/redirect/redirect defence tokens, Speed 3.

That would give a tough gunboat without any carrier ability and a battle carrier with a bit of a glass jaw, so both ships have different playstyles from each other and the AFMk2.

Edited by flatpackhamster

I would love to see a mid size interceptor. I pitched these ages ago but I'd still like to see them in some form or another. Pardon the comedic nature of the name and pictures. The stat block is what I really cared about here. lol

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[also, it's important to understand these have a VERY narrow front arc. Think Onager's superweapon arc. ]

Edited by Darth Sanguis
20 minutes ago, Darth Sanguis said:

I would love to see a mid size interceptor. I pitched these ages ago but I'd still like to see them in some form or another. Pardon the comedic nature of the name and pictures. The stat block is what I really cared about here. lol

8qPSYGz.png


[also, it's important to understand these have a VERY narrow front arc. Think Onager's superweapon arc. ]

They both sound interesting to play with that narrow front arc.

Red dice one with Spinals and Caitken and Shollan?

13 minutes ago, flatpackhamster said:

Red dice one with Spinals and Caitken and Shollan?

Technically I designed them as an imperial ship since the rebs already have ships that can at least partially fit this role.

I think it's interesting that most of the suggestions are for rebels. I would have said some sort of small/med imp

5 hours ago, Darth Sanguis said:

I would love to see a mid size interceptor. I pitched these ages ago but I'd still like to see them in some form or another. Pardon the comedic nature of the name and pictures. The stat block is what I really cared about here. lol

8qPSYGz.png


[also, it's important to understand these have a VERY narrow front arc. Think Onager's superweapon arc. ]

I want to see the minis to go with this artwork so bad.

I would love to see FFG create a small ship for CIS as the options are limited right now and almost non exisitant in canon.

On a side note of medium ships I would love to see a two ship pack for imps with an immobilizer 418 and a vindicator cruiser. Both just barely medium. Obviously the immobilizer will have one experimental retrofit and be a cheaper platform for that upgrade slot. The vindicator will be moderately menuverable with 4-5 dice front arc and hull of 6 or 7. Totally want these in game. I think it would be a really cool expansions.

I'm definitely in favour of FFG designing new ships for Armada, by collaborating with Disney/Lucasfilm or independent artists, like FractalSponge.

The Rebels could certainly use another medium ship, and while there are plenty of candidates from Legends, they're either variants of the Assault Frigate Mark II (i.e. Dreadnaught heavy cruiser or Assault Frigate Mark II and III), more Mon Calamari ships (i.e. MC40) or they're ugly designs from the TIE Fighter / X-Wing games from the '90s that don't look anything like Rebel ships (i.e. Carrack, Liberator, Neutron Star, Strike, etc). FFG should be able to design an awesome new Rebel medium ship -- or heavily re-design one of those Legends ships so it looks awesome.

I'd also like to see another large Imperial ship, because it just seems wrong that the Rebels have more variety of large ships than the Empire. ( Somehow I now have more Rebel large ships in my collection than Imperial large ships, despite that I'm primarily an Imperial player, and the reason is I can't justify owning more than 4 ISDs -- although I do plan on buying a second Onager when they're back in stock.)

A strong candidate for a new large Imperial ship is the Secutor-class Star Destroyer, which was 2,000 metres long and described as a dedicated heavy carrier. I believe it's another FractalSponge design:

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The Secutor was first pictured in "the 2020 Fantasy Flight Games Star Wars Roleplaying Game sourcebook Starships and Speeders" so FFG definitely knows about it and has commissioned artwork of it. It's not much of a leap for FFG to start designing a large Armada ship miniature of it.

10 minutes ago, Jansen007 said:

I want to see the minis to go with this artwork so bad.

You're welcome.

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13 minutes ago, Darth Sanguis said:

You're welcome.

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Perfection 🤩

I want a cheap, fast ship with red anti-squadron dice (and lots of them -- like three before upgrades). Every time I try to use a Raider for flak work, the squadrons just run away from me. Perhaps FFG could redesign the Lancer frigate or Carrack cruiser?

Edited by Rmcarrier1
Added ship ideas.
1 hour ago, Rmcarrier1 said:

I want a cheap, fast ship with red anti-squadron dice (and lots of them -- like three before upgrades). Every time I try to use a Raider for flak work, the squadrons just run away from me. Perhaps FFG could redesign the Lancer frigate or Carrack cruiser?

You need to fly a Raider with the Instigator title into a squadron ball, which will trap them, even if they had an Intel squadron or the Grit keyword.

Or, you should be using the Raider to escort your larger ships, which will either deter your opponent from attacking that ship or punish them if they try to attack the escorted ship.

Regardless, I'd be in favour of FFG releasing the Lancer frigate for the Empire. I always liked that ship from Legends and agreed with the contention that if the Empire had mass produced Lancer frigate they would've faired better against the Rebel Alliance.

However, I don't believe the Lancer should have Red Anti-Squadron dice by default -- or at least the cheaper version of the Lancer shouldn't -- because it would be too powerful against squadrons, and the game needs to be balanced. I think the Lancer should have 2 or more Blue dice for Anti-Squadron attacks, and a Turbolaser slot so it can equip Heavy Fire Zone. The Lancer should only have 1 Blue Anti-Ship dice for all 4 arcs because it's not intended to combat ships; so its Turbolaser slot would only be useful for HFZ.

On a side note, I recall watching a YouTube video analyzing the Resurgence-class battlecruiser and how the New Order supposedly tried to correct the mistakes made by the Empire by failing to equip the Imperial-class Star Destroyer with any quad laser turrets for anti-squadron protection. But the Resurgence was flawed in other ways, like being even larger than the ISD and requiring more crew, which made it even more difficult for the First Order to control the galaxy. Anyway, at the end of the video, the narrator asked "How would you have designed the First Order's improved Star Destroyer?"

I agreed with the idea the Empire/First Order should've mass produced smaller warships, between 600-900 metres, to patrol and enforce their rule over the galaxy; as well as a smaller fleet of battleships to deploy to trouble spots and engage in open warfare. My patrol ship designed, which I named the Prevalent-class Star Destroyer, would've resembled the Victory Star Destroyer and featured "wings" that extended from the sides of the traditional dagger-shaped hull. However, instead of the wings being equipped with dozens of missiles launchers, like the Victory-I, they would be the docking points for 2-4 Lancer frigate-size parasite ships that the mother ship would carry along with it, and deploy during combat to form an anti-squadron picket screen around the Star Destroyer. If enemy starfighters or bombers got within range of the Star Destroyer to try to launch their torpedoes, bombs, or missiles, they'd be caught in a deadly crossfire of fast-tracking Quad Laser turrets, Flak batteries, and missile launchers. The Star Destroyer's shields would be strong enough to shrug off stray the Quad Laser fire from the picket ships, and could extend its shields around the picket ships to protect them. The picket ships would also be fast enough to chase down enemy starfighters and ships. (I considered giving my Prevalent-class Star Destroyer Gravity Well Projectors too, but I thought it was infeasible for a mass-produced patrol ship.)

So I definitely think that the Lancer frigate is a great design.

However, I think FFG made the right choice in co-creating the Raider as the Empire's anti-squadron corvette, because it resembles an Imperial ship more than the Lancer. But I think there's still room and an important role to fulfill for the Lancer in Armada.

On 5/22/2020 at 5:46 AM, Crabbok said:

For the record I'd be down to see another rebel Medium ship.

This^.

On 5/22/2020 at 2:49 PM, flatpackhamster said:

The trouble is that the AFMk2 does all the medium base jobs well enough but doesn't excel so in order to create a new ship that's sufficiently different you have to specialise, and then you're going down the Imperial road of specific ships for specific jobs. If it didn't look quite so ugly I think it would be better loved.

Maybe something in-between a 30 and a 75, an MC50 xD

A medium heavy hitter, leaving the Afk for squads but allowing rebels a well priced medium bruiser to pair with smaller ships and still allow squads in a way you can't atm

On 5/22/2020 at 8:07 PM, Rogue09 said:

I think it's interesting that most of the suggestions are for rebels. I would have said some sort of small/med imp

of the 4 medium ships in game, 3 are imperial already.

1 hour ago, EbonHawk said:

Maybe something in-between a 30 and a 75, an MC50 xD

A medium heavy hitter, leaving the Afk for squads but allowing rebels a well priced medium bruiser to pair with smaller ships and still allow squads in a way you can't atm

There is an MC40 light cruiser , but it's ugly AF.

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Also, if you look at its armaments (according to Legends), the two versions of the MC40 would probably be very similar to a Victory-I and Victory-II SD. The VSD-I is rarely used and the VSD-II is similar to AFM2, so the MC40 wouldn't be distinct.

Whereas the Interdictor and Quasar Fire have specialty roles and abilities, which make those medium ships worthwhile.

Edited by Reavern
Can't even write the "h-word". WTF!?
3 minutes ago, Reavern said:

Also, if you look at its armaments (according to Legends), the two versions of the MC40 would probably be very similar to a Victory-I and Victory-II SD. The VSD-I is rarely used and the VSD-II is similar to AFM2, so the MC40 wouldn't be distinct.

It would be to the Rebels, the ones using it