Lightsaber Form Brainstorming

By *player4189079, in Star Wars: Legion

Hey everyone!

I've decided to start this thread as a discussion on ideas for the different forms mastered by both Jedi and Sith involving lightsaber combat. I've recently discovered 3D models of so many Jedi online and want to come up with character sheets in case anyone would like to proxy and use them. Let me note: I am a casual player and understand that this has no place in tournament play. I love the flavor of Star Wars and all the lore, Canon and Legends.

Let's discuss it! I came up with a couple already, let me know what you think and how/if you would change anything! Feel free to post your own homebrew units as well!

Mace Windu
Rank: Commander

7 Health
3 Courage
Red Defense Dice
No Surge

Mace Windu's Lightsaber - RRRRR(Melee); Critical 2, Impact 2

Shatterpoint - RRR(Melee); Impact 3, Pierce 1

Keywords - Jump 1, Deflect, Guardian 2, Immune: Pierce, Master of the Force 2, Vaapad Mastery(While performing an attack, during the Modify Defense Dice step, you may choose up to 2 <defense> results. The defender rerolls those dice. Mace Windu gains 1 suppression token for each dice rerolled this way.)

An explanation: I've decided to use Suppression to symbolize the Dark Side of the Force. Vaapad is a form that requires the user to give in to and use emotion, to enjoy the fight. This treads Jedi incredibly close to the Dark Side. Rerolling the opponents defense dice simulates the random and unpredictable aggression that this form demands.

Plo Koon
Rank: Commander

6 Health
3 Courage
Red Defense Dice
No Surge

Plo Koon's Lightsaber - (Melee)
RRRBB, Pierce 2, Impact 2
Electric Judgement - (Range 1-2)
BBB, Pierce 1, Scatter, Suppressive

Keywords - Charge, Deflect, Guardian 2, Immune: Pierce, Master of the Force 1, Djem So Mastery X(While performing a lightsaber attack, you may spend 1 Aim token. If you do, gain <surge:hit> and change X hits to criticals.)

2 Force Upgrade slots, 1 Command slot, 1 gear slot

I gave making rules for some of the other forms of Lightsaber combat a shot, lets see what everyone thinks!

Form I (Shii-Cho)

"Shii-Cho Mastery(Add one white dice to the attack pool for every mini in the defending unit.)" The reasoning being that Form I was effective against groups of opponents but less so against a single target.

Form IV (Ataru)

"Ataru Mastery(If this unit performed a move in its previous activation it gains a dodge token when it activates, The unit can also perform a jump 1 move action out of base contact)" Form IV is the most acrobatic of the forms and this is intended to reflect that, It could do with some re-wording but English has never been one of my strengths...

Form VI (Niman)

"Niman Mastery(While defending, if you spend a dodge token discard up to 3 suppression tokens.) Form VI is the most balanced form of Lightsaber combat and its simple nature allowed its users to relax and encouraged the usage of force powers in duels, so this is supposed to reflect that by allowing its wielders to keep their actions open to allow for force powers and the like.

What do you guys think? Not sure how balanced these would be but that's what a second opinion is for!

On 5/21/2020 at 4:28 PM, *player4189079 said:

Plo Koon
Rank: Commander

6 Health
3 Courage
Red Defense Dice
No Surge

Plo Koon's Lightsaber - (Melee)
RRRBB, Pierce 2, Impact 2
Electric Judgement - (Range 1-2)
BBB, Pierce 1, Scatter, Suppressive

Keywords - Charge, Deflect, Guardian 2, Immune: Pierce, Master of the Force 1, Djem So Mastery X(While performing a lightsaber attack, you may spend 1 Aim token. If you do, gain <surge:hit> and change X hits to criticals.)

2 Force Upgrade slots, 1 Command slot, 1 gear slot

I love your version of Plo Loon and I think it's a really interesting take on him.