11 hours ago, svelok said:by combining range 2-3 with highly consistent damage, you're double emphasizing "set turret sideways and fly wide" playstyles, which are pretty much the worst possible end result for turret gameplay
I also want to emphasize that if your only experience with Falcons is in Extended, they are a completely different creature in Hyperspace. Borderline a different ship altogether.
Hyper Han doesn't run many or any upgrades and absolutely depends on getting consistent range 1 shots to do consistent damage. Relying on range 1 means you're more blockable, arc-dodgeable (if moving last - if first, you can still land in a place that forces a boost or rotate, taking away the shot's mod), and generally more interactive with the opponent in general. That's how turrets should be; which is the opposite of what consistent damage out the side arcs at range 2-3 would encourage.
Extended Han obviously also wants 4 dice when possible, but access to trick shot, force crew, and r2 crew completely changes how the ship behaves. It's insane how much a few upgrades transforms Han from interactive to busted.
Edited by svelok