Hello all!
Long time lurker, first time poster...
Anyways, I play as a techpriest in my local group. I love the Adeptus Mechanicus and have almost every 40K book there is to have on the subject. Lately, my favorite Tech-Priest character ascended to Ascension! YAY!
HOWEVER, happiness for me aside, I am increasingly worried that my character may be accidentally overpowered. At rank 4 he took the Secutor route and became an Adept Militant. Having ascended, I am a Magos Militant. But I am worried about what my choices have added up to. . . am I too dangerous for the rest of the group or the health of the game?
Concerned stats/issues:
Toughness 90: 40 w/ good roll (GM let us put our rolls into which ever stat we wanted), +30 from Rank Advancements, +10 from Machinator Array, +10 from mining helot augmetics.
Strength 72: 32 base, +20 rank advancements (XP expensive!), power armor's +20.
Inherently these stats aren't bad, but when combined with the gear and the Mago's abilities:
Power-fist (residue from being a normal acolyte) with Best-quality Muscle Grafts gotten for free by an Ascended Magos = 2d10 + (3x STR)! Ouch!
Power-armor (Magos starting gear) with Magos' armor-monger ability = 10 AP! With 90 toughness!
To add more AP (which the rules are unclear on) I met the prerequisites for Exemplar of Metal and so have the Machine (7) trait!
I also have a servo arm and a breacher drill, each of which is rather devastating in combat.
Needless to say, I have some disadvantages:
Last mission, my group delivered me to the Cult disguised as a vending machine; it was the only thing we could think of to get me in there.
I dodge about as well as an "anvil on a high-gravity world" as I have heard it so eloquently put.
And I have a Fellowship of 04...lol.
Is my character a danger to the group? Or is he just bein' a real Magos Militant?